bazel-contrib / vscode-bazel

Bazel support for Visual Studio Code
https://marketplace.visualstudio.com/items?itemName=BazelBuild.vscode-bazel
Apache License 2.0
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make buildifier warning less aggressive #402

Open jab opened 4 months ago

jab commented 4 months ago

This extension's warning about no buildifier being found is overly eager, and presumes that the environment should have a single, global buildifier executable shared by multiple projects.

But developers often prefer to have project-local versions of their tool dependencies (and no global version) for better reproducibility, which is even facilitated for buildifier by https://github.com/keith/buildifier-prebuilt. Note that all projects created via aspect init use this setup (see https://github.com/aspect-build/aspect-workflows-template).

Such users can add something like the following to ensure that a buildifier binary is available when their projects are opened and that the Bazel extension is configured to use it: .vscode/tasks.json:

    {
      // Build `buildifier` on folderOpen to ensure that a buildifier binary exists which the
      // VSCode Bazel plugin can use.
      "label": "Build buildifier",
      "command": "bazel build @buildifier_prebuilt//:buildifier",
      "presentation": {
        "reveal": "never",
        "panel": "new"
      },
      "runOptions": {
        "runOn": "folderOpen",
      },
      "type": "shell",
    }

.vscode/settings.json:

{
    "bazel.buildifierExecutable": "bazel-bin/external/buildifier_prebuilt~/buildifier/buildifier",
}

But even with this configuration, this extension still nags about no buildifier being found, because the check for it completes a split second before it's finished building, and it's never checked for again.

If the initial check fails, how about doing a retry or two with a sensible backoff?

cc @alexeagle

jab commented 4 months ago

Aha, looks like the config above can be changed to just setting bazel.buildifierExecutable to @buildifier_prebuilt//:buildifier and then this extension will use bazel to build that target and use it, nice.

alexeagle commented 4 months ago

Ooh, did you find that documented? If not I would like to re-open this to track the missing docs

cameron-martin commented 4 months ago

Looks like this was added in https://github.com/bazelbuild/vscode-bazel/pull/350, but there doesn't seem to be docs for this. I'll re-open this to track docs support. A PR is very much welcome :)

Edit: The description of the config setting does mention this, but maybe that's not sufficient?

jab commented 4 months ago

Thanks for reopening this in support of making the user experience better here.

The fine print that is already in the Settings UI is indeed how I eventually discovered this:

Screenshot 2024-06-23 at 1 23 26 PM

It would be more discoverable if the bold "Buildifier Executable" title text were changed to "Buildifier Executable or Target".

And better yet, instead of linking to https://github.com/bazelbuild/buildtools/releases last in that description, and steering users to downloading and installing it globally, link to some instructions that document both options - (1) setting up a local bazel target, with a code snippet users could copy/paste, and (2) downloading and installing it globally. And similarly, the "no buildifier found warning" could steer users toward these docs rather than only offering the "download" button.

Better still would be if the logic were made smarter, something like trying to detect a local bazel target before falling back to the current behavior (looking for a "buildifier" on the PATH). If possible, that seems like the best way to make the "no buildifier found" experience occur less often.

vogelsgesang commented 4 months ago

my 2 cts: We should make the buildifier integration less aggressive in multiple ways