bazel-xcode / PodToBUILD

An easy way to integrate CocoaPods into Bazel
Apache License 2.0
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macbook m1 - bazel - sample texture never finishes running... #221

Closed johndpope closed 1 year ago

johndpope commented 1 year ago
/Texture/

make vendorize
../../tools/bazel run @rules_pods//:update_pods --override_repository=rules_pods=/Users/johndpope/Documents/gitWorkspace/PodToBUILD --disk_cache=/Users/johndpope/Library/Caches/Bazel --spawn_strategy=local --apple_platform_type=ios -- --src_root /Users/johndpope/Documents/gitWorkspace/PodToBUILD/Examples/Texture
2022/08/27 17:35:18 Downloading https://releases.bazel.build/4.0.0/release/bazel-4.0.0-darwin-x86_64...
Extracting Bazel installation...
Starting local Bazel server and connecting to it...
INFO: Invocation ID: 84a6eade-2253-4fb7-869f-3d393b73e610
INFO: Analyzed target @rules_pods//:update_pods (20 packages loaded, 142 targets configured).
INFO: Found 1 target...
Target @rules_pods//bin:update_pods up-to-date:
  bazel-bin/external/rules_pods/bin/update_pods
INFO: Elapsed time: 28.451s, Critical Path: 0.32s
INFO: 4 processes: 4 internal.
INFO: Build completed successfully, 4 total actions
INFO: Running command line: bazel-bin/external/rules_pods/bin/update_pods --src_root /Users/johndpope/Documents/gitWorkspace/PodToB
INFO: Build completed successfully, 4 total actions
Updating pods in /Users/johndpope/Documents/gitWorkspace/PodToBUILD/Examples/Texture
Building PodToBUILD dependencies...
running: make release
b''
Updating Pod Texture...

been going for long time.... > 30 mins... I'm on bazel 5.1

It clearly succeeds in getting the zip file - and extracting to vendor directory.... but now limbo -

johndpope commented 1 year ago

oh weird - i did a git checkout and hard reset - now it's all good.