Open bbarker opened 8 years ago
The basic issue with the mouse seems to be that we can't use the mouse and the keyboard at the same time: if we click on another window, then click back, the mouse works, but we can't use WASD to move.
See some notes here that may or may not help with the above issue, but may help with the design: http://phrozenbit.blogspot.com/2015/02/lwjgl-basics-2-keyboard-and-mouse-input.html
Changing to Mouse.setGrabbed (false)
fixed the above problem, at least on windows; of course the cursor is still viewable which is not ideal. May need to hold out for #5 for a proper fix.
Could be useful to draw inspiration from scage controllers
Should feel like Minecraft and at least be engineered with key customization in mind.
In particular, looking with the mouse needs to be greatly improved.