When playing a scene, without a debugger attached, assertion failures arrive as LogType == Assert. With a debugger attached, they arrive as LogType == Exception. This change ensures that both types result in an Error in the log.
(Today, the Uber Console classifies things correctly when there is a debugger attached, but with no debugger it classifies failed assertions as regular messages.)
When playing a scene, without a debugger attached, assertion failures arrive as LogType == Assert. With a debugger attached, they arrive as LogType == Exception. This change ensures that both types result in an Error in the log.
(Today, the Uber Console classifies things correctly when there is a debugger attached, but with no debugger it classifies failed assertions as regular messages.)