I have noticed some strange behaviour when using shaders with opacity and layering.
In the below example, I create 2 nodes using the same video, have them play at the same time, then apply an opacity shader to the "top" video. The outcome is that the video with opacity appears to be "blended" with black rather than transparency. This is especially apparent when using a transition node with a transparency effect like cross dissolve. I have just used an opacity shader here for the example.
I have noticed some strange behaviour when using shaders with opacity and layering.
In the below example, I create 2 nodes using the same video, have them play at the same time, then apply an opacity shader to the "top" video. The outcome is that the video with opacity appears to be "blended" with black rather than transparency. This is especially apparent when using a transition node with a transparency effect like cross dissolve. I have just used an opacity shader here for the example.
This results in the following output:
As you can see, the small video with opacity appears very dark.
Now if you switch those last 2 lines around:
This is still a bit "off" but is much closer to the desired effect.
So there are 2 issues here: