Open ndeshpande2022 opened 3 months ago
I've been trying to work through these issues and I've hit a new issue...
Undefined symbols for architecture x86_64: "boost::filesystem::path::extension() const", referenced from: getFileExtension(boost::filesystem::path const&) in Options.cpp.o OptionHandler::generateWaveformData(boost::filesystem::path const&, FileFormat::FileFormat, boost::filesystem::path const&, FileFormat::FileFormat, Options const&) in OptionHandler.cpp.o OptionHandler::convertWaveformData(boost::filesystem::path const&, FileFormat::FileFormat, boost::filesystem::path const&, FileFormat::FileFormat, Options const&) in OptionHandler.cpp.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
I'm wondering if there was any more guidance on building a static version for MacOS
When creating a static build for Mac I'm running into a few issues. The first set of issues involved building a few dependencies myself (not a problem).
I was able to run: cmake -D BUILD_STATIC=1 .. No problems.
When I go to run the make command after this step, I hit this error:
I can't locate licudata anywhere, any ideas?