Open nonamebatbai opened 3 years ago
This task involved generating a Font Asset
and putting it into an Asset Bundle
.
Font Asset
should be generated using the same version of TextMesh Pro that the game uses.Asset Bundle
should be generated using the same version of the Unity Engine as the game uses.There's no one size fits all here, because how to do this differs based on what version of TextMesh Pro is used and what version of the Unity Engine is used. But in later versions (2018+) it is fairly simple.
For 2018+, do the following:
Font Asset
. This may require installing additional packages to the project or they may already be included. It differs.Font Asset
has been create you must create an Asset Bundle
. How this is created also differs from version to version.Asset Bundle
into the game directory and reference it from the AutoTranslatorConfig.ini
file as described in the README
of this repository.For step (1,2,3) and step (4) you should be able to find some guides floating around online on how to do this. Here's an example for Asset Bundles used by the Raft community. In this example they actually describe an "old" way of creating asset bundles, but that should still work just fine.
There's some additional information about how I have created asset bundles in the past in this issue.
In the Releases
tab of this repository there is a file called TMP_Font_AssetBundles.zip
that contains a few different Asset Bundles
with a single Font Asset
that was created for different versions of the Unity Engine. They might work for you, but they may also simply fail to load because of incompatibility.
I know this is described in very broad terms, but there is no one-size-fits-all answer to this question.
This task involved generating a
Font Asset
and putting it into anAsset Bundle
.
- The
Font Asset
should be generated using the same version of TextMesh Pro that the game uses.- The
Asset Bundle
should be generated using the same version of the Unity Engine as the game uses.There's no one size fits all here, because how to do this differs based on what version of TextMesh Pro is used and what version of the Unity Engine is used. But in later versions (2018+) it is fairly simple.
For 2018+, do the following:
- Download the Unity Editor and install the specific version of the Unity Engine that the game uses.
- Create a new project using that version (if asked during project creation whether you want to include TextMesh Pro, say yes)
- Once the project is created use the TextMesh Pro tooling to create a
Font Asset
. This may require installing additional packages to the project or they may already be included. It differs.- Once a
Font Asset
has been create you must create anAsset Bundle
. How this is created also differs from version to version.- Put the
Asset Bundle
into the game directory and reference it from theAutoTranslatorConfig.ini
file as described in theREADME
of this repository.For step (1,2,3) and step (4) you should be able to find some guides floating around online on how to do this. Here's an example for Asset Bundles used by the Raft community. In this example they actually describe an "old" way of creating asset bundles, but that should still work just fine.
There's some additional information about how I have created asset bundles in the past in this issue.
In the
Releases
tab of this repository there is a file calledTMP_Font_AssetBundles.zip
that contains a few differentAsset Bundles
with a singleFont Asset
that was created for different versions of the Unity Engine. They might work for you, but they may also simply fail to load because of incompatibility.I know this is described in very broad terms, but there is no one-size-fits-all answer to this question.
I play empire of sin game. all your fonts work. but your fonts are missing the above letters to display in the game. I don't know how to create a new font, even though I've seen the tutorial. Can you help me add the missing letters to the
You can try this, but I will say this: I do not remember which version of TextMesh Pro I used when I generated those bundles, and this is definitely not generated using the same version because the size of the file is actually smaller.
https://www.mediafire.com/file/pl7ezsfqylax662/arialuni_sdf_u2019/file
Some guidance on how to generate it for Unity Engine 2018 or greater when the game uses the Unity.TextMeshPro.dll
file:
You can try this, but I will say this: I do not remember which version of TextMesh Pro I used when I generated those bundles, and this is definitely not generated using the same version because the size of the file is actually smaller.
https://www.mediafire.com/file/pl7ezsfqylax662/arialuni_sdf_u2019/file
it works . thank you very much
@nonamebatbai Can you give me sdf fonts with Vietnamese characters ?
@nonamebatbai Can you give me sdf fonts with Vietnamese characters ?
ok. trao đổi qua discord nguyễn đình đức#3035 . discord gametiengviet tôi tìm bác mà không thấy
@nonamebatbai Ông ơi, ông còn giữ font này không, cho tôi xin với?
please help me. add sdf fonts with Vietnamese characters to your fonts. please in here is missing the character https://jrgraphix.net/r/Unicode/1E00-1EFF Ạ 1EA0 ạ 1EA1 Ả 1EA2 ả 1EA3 Ấ 1EA4 ấ 1EA5 Ầ 1EA6 ầ 1EA7 Ẩ 1EA8 ẩ 1EA9 Ẫ 1EAA ẫ 1EAB Ậ 1EAC ậ 1EAD Ắ 1EAE ắ 1EAF Ằ 1EB0 ằ 1EB1 Ẳ 1EB2 ẳ 1EB3 Ẵ 1EB4 ẵ 1EB5 Ặ 1EB6 ặ 1EB7 Ẹ 1EB8 ẹ 1EB9 Ẻ 1EBA ẻ 1EBB Ẽ 1EBC ẽ 1EBD Ế 1EBE ế 1EBF Ề 1EC0 ề 1EC1 Ể 1EC2 ể 1EC3 Ễ 1EC4 ễ 1EC5 Ệ 1EC6 ệ 1EC7 Ỉ 1EC8 ỉ 1EC9 Ị 1ECA ị 1ECB Ọ 1ECC ọ 1ECD Ỏ 1ECE ỏ 1ECF Ố 1ED0 ố 1ED1 Ồ 1ED2 ồ 1ED3 Ổ 1ED4 ổ 1ED5 Ỗ 1ED6 ỗ 1ED7 Ộ 1ED8 ộ 1ED9 Ớ 1EDA ớ 1EDB Ờ 1EDC ờ 1EDD Ở 1EDE ở 1EDF Ỡ 1EE0 ỡ 1EE1 Ợ 1EE2 ợ 1EE3 Ụ 1EE4 ụ 1EE5 Ủ 1EE6 ủ 1EE7 Ứ 1EE8 ứ 1EE9 Ừ 1EEA ừ 1EEB Ử 1EEC ử 1EED Ữ 1EEE ữ 1EEF Ự 1EF0 ự 1EF1 Ỳ 1EF2 ỳ 1EF3 Ỵ 1EF4 ỵ 1EF5 Ỷ 1EF6 ỷ 1EF7 Ỹ 1EF8 ỹ