Open Ablank1995 opened 10 months ago
change the PersistRichTextMode settings in your config from Final to Fragment or just disable the rich text handling HandleRichText=True to false
or install local cache server https://github.com/bbepis/XUnity.AutoTranslator/issues/456#issuecomment-1858921467
It's been modified, but it still shows
Another game's translation issue. When translating, two lines of results are generated, with the second line having a lot of extra spaces.
I understand that during the conversation, the game will set the font color to white. After translation, it seems that the game cannot detect the font and will directly report an error "
I understand that during the conversation, the game will set the font color to white. After translation, it seems that the game cannot detect the font and will directly report an error "
". I tried to modify it according to the method above, but the game still doesn't work properly. I can only change it to Hello?=Hello?\n(你好?). It retains the original text and will change it to white, while the translations will be preserved. This approach can be used, but it doesn't solve the fundamental problem.
tell me the name of the game? or upload the game to the cloud. I'll take a look and try to help you
Game《LoK-Rebirth 0.1.8.0 Test》 You may need to set it to translate to Chinese (en=zh). The game supports Chinese, so you don't need to add any fonts. To fast-forward through the conversation, after entering the game, choose [Play] - [New Game] - [Select your style] - [Create a character] - [Skip the tutorial] to go to the left (follow the image below to go to the Village). I apologize for being so wordy. :)
Game《LoK-Rebirth 0.1.8.0 Test》
you version win32 /64 ?
_AutoGeneratedTranslations.txt the game is configured on a custom node js local server before start game run "game\node_GoogleTranslator_server\start.cmd" downdoad zip archive extract to game folder
its preset in win64 game game download this 715-lok-rebirth.html
It's bug
Game《LoK-Rebirth 0.1.8.0 Test》
for game 1.8.0 you can use the same archive on the before message, but in the translator settings you need to replace the text !!!!!--fix-- !!! TextGetterCompatibilityMode=False in TextGetterCompatibilityMode=True
because at the moment on the screen ( the text is buggy due to the animation backlight) this is because in the game the effect of highlighting the text is step by step highlighting word by word but the function is trying to find the original text and therefore when the text is translated a bug occurs. but enable TextGetterCompatibilityMode can fix its bug TextGetterCompatibilityMode waits until all manipulations have occurred with the text and only then translates it TextGetterCompatibilityMode=True the option will show the original text while this mechanic is running and at the end it will be translated as nada here are the next 2 screens
original text with animation end animation
Very good, after changing to TextGetterCompatibilityMode=True, the game has not crashed. (Although some overlay translated text, it does not affect normal gameplay.) Thank you:)
When I am translating the dialogue text, the code "" appears and causes the dialogue box to freeze. Switching back to the original text does not resolve the issue; I have to exit the game completely. Only by deleting the translated text (reverting to the original text) can I continue playing the game.