bbepis / XUnity.AutoTranslator

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macOS can't display TextMeshPro fonts after overriding them #514

Closed Hill-98 closed 8 months ago

Hill-98 commented 8 months ago

Game: Pokémon TCG Live

After I set the OverrideFontTextMeshPro option in macOS and placed the arialuni_sdf_u2019 file in the specified location, all of the game's text became blank.

Whereas I have no problem doing the same in Windows.

Hill-98 commented 8 months ago

I see, arialuni_sdf_u2019 is an Asset Bundle that is built to target Windows, and if you use it for macOS you may have problems, I built an Asset Bundle for macOS and the problem was solved.