Open shujshujun opened 1 month ago
试试为首选arialuni_sdf_u2018备用arialuni_sdf_u2019,删掉翻译文件中的内容后再启动游戏。 (报错是文字没在字体文件中找到该文字所以替换为了☐,试试我说的方法,还不行就是作者分享的字体文件中没有要翻译的文字,好像最好有个BUG,字体文件的名字,改为其他名字比较好,你可以把arialuni_sdf_u2018,改为arialuni) OverrideFont=arialuni OverrideFontSize= OverrideFontTextMeshPro= FallbackFontTextMeshPro=arialuni_sdf_u2019
试试为首选arialuni_sdf_u2018备用arialuni_sdf_u2019,删掉翻译文件中的内容后再启动游戏。 (报错是文字没在字体文件中找到该文字所以替换为了☐,试试我说的方法,还不行就是作者分享的字体文件中没有要翻译的文字,好像最好有个BUG,字体文件的名字,改为其他名字比较好,你可以把arialuni_sdf_u2018,改为arialuni) OverrideFont=arialuni OverrideFontSize= OverrideFontTextMeshPro= FallbackFontTextMeshPro=arialuni_sdf_u2019
并不是因为字体,我也遇到一样的问题了,查了不少关于字体的解决方法都没能解决,现在能确定是IL2协议产生的,和字体无关
试试为首选arialuni_sdf_u2018备用arialuni_sdf_u2019,删掉翻译文件中的内容后再启动游戏。 (报错是文字没在字体文件中找到该文字所以替换为了☐,试试我说的方法,还不行就是作者分享的字体文件中没有要翻译的文字,好像最好有个BUG,字体文件的名字,改为其他名字比较好,你可以把arialuni_sdf_u2018,改为arialuni) OverrideFont=arialuni OverrideFontSize= OverrideFontTextMeshPro= FallbackFontTextMeshPro=arialuni_sdf_u2019
并不是因为字体,我也遇到一样的问题了,查了不少关于字体的解决方法都没能解决,现在能确定是IL2协议产生的,和字体无关
首先 arialuni_sdf_u2018 / arialuni_sdf_u2019 並不是完美方案 這兩種SDF字型本來就不一定能解決 fallbackfont 的問題,跟是不是 IL2CPP 無關 加上你的 log 只有 arialuni_sdf_u2018
要讓 fallbackfont 正常運作,還要確定遊戲使用的 TextMesh Pro 的版本, 和SDF字型製作的TMP版本相同才行,這才是最常見的問題所在
既然 XUnity.Autotranslator 有出 IL2CPP 版本,就代表有對應 IL2CPP 版編譯 正常來說 fallbackfont 的功能應該是可行的才對 所以問題應該是出在 arialuni_sdf_u2018 的TMP版本,和遊戲的TMP版本不合,才無法載入
如果要給一個方向,首先要確定的就是這個遊戲用的 TMP 版本 然後你必須要有一個同TMP版本製作的SDF字型 這樣你才能確認 fallbackfont 這個功能是否是異常
然後下面SDF字型,是我用TMP 3.0.9 版本製作的 你可以試試看能不能用 https://mega.nz/file/lThCFArJ#hlHzEMphlCXqsFYrizL3kKVGgkgf3prrgRC1GgAmENY
Have you loaded the font?
My English proficiency is poor. I am using artificial intelligence for translation. I hope you can understand what I'm saying. I am using the XUnity.AutoTranslator tool to translate a game called SeasideMystery, which is an il2cpp game. However, I'm not very knowledgeable about this area, so I've been trying to figure it out on my own for a long time without success. The dialogue content in the game doesn't display properly, showing squares instead. By the way, I'm translating it into Chinese font. I've tried many methods without success, including the arialuni_sdf_u2018 / arialuni_sdf_u2019 approach. When I use the BepInEx version, some of the dialogue text and in-game text appear as gibberish. When I use the MelonMod version, the dialogue text isn't translated and still displays in English.
[Message: Preloader] BepInEx 6.0.0-be.725 - Seaside Mystery (2024/8/30 1:14:45) [Message: Preloader] Built from commit e1974e26fd7702c66b54c0d6879c90b988cc4920 [Info : BepInEx] System platform: Windows 10 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2022.3.14f1 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Info : Preloader] 0 patcher plugins loaded [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized [Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute! [Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [Info : BepInEx] 2 plugins to load [Info : BepInEx] Loading [XUnity Auto Translator 5.4.0] [Info :Il2CppInterop] Registered mono type XUnity.AutoTranslator.Plugin.Core.PluginLoader+AutoTranslatorProxyBehaviour in il2cpp domain [Info : BepInEx] Loading [XUnity Resource Redirector 2.1.0] [Message: BepInEx] Chainloader startup complete [Message: Unity] MC VALIDATION! [Message: Unity] UPDATING LIST: ChloData [Message: Unity] UPDATING LIST: ElaData [Message: Unity] UPDATING LIST: ReagData [Message: Unity] UPDATING LIST: CanData [Message: Unity] UPDATING LIST: AsiData [Message: Unity] UPDATING LIST: JanData [Message: Unity] UPDATING LIST: RachData [Message: Unity] UPDATING LIST: MichData [Message: Unity] UPDATING LIST: BlackTData [Message: Unity] UPDATING LIST: EmData [Message: Unity] UPDATING LIST: LinData [Message: Unity] UPDATING LIST: BreData [Info :XUnity.AutoTranslator] Force loading ALL proxy assemblies. [Error :Il2CppInterop] Nested type ToolbarButtonSize on GUI not found! [Warning:XUnity.AutoTranslator] An error occurred while resolving type: UnityEngine.GUI+ToolbarButtonSize System.ArgumentException: ToolbarButtonSize does not have a corresponding IL2CPP class pointer at Il2CppInterop.Runtime.Il2CppType.TypeFromPointerInternal(IntPtr classPointer, String typeName, Boolean throwOnFailure) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppType.cs:line 19 at XUnity.Common.Constants.UnityTypes.FindType(String name) [Warning:XUnity.AutoTranslator] An error occurred while resolving type: UnityEngine.AssetBundle System.ArgumentException: AssetBundle does not have a corresponding IL2CPP class pointer at Il2CppInterop.Runtime.Il2CppType.TypeFromPointerInternal(IntPtr classPointer, String typeName, Boolean throwOnFailure) in /home/runner/work/Il2CppInterop/Il2CppInterop/Il2CppInterop.Runtime/Il2CppType.cs:line 19 at XUnity.Common.Constants.UnityTypes.FindType(String name) [Info :XUnity.AutoTranslator] Version of TextMesh Pro: 1.4.0. [Warning: HarmonyX] AccessTools.Method: Could not find method for type TMPro.TMP_Text and name SetCharArray and parameters (Il2CppInterop.Runtime.InteropTypes.Arrays.Il2CppStructArray, int, int)
[Warning:XUnity.AutoTranslator] Could not hook 'TMP_Text_SetCharArray_Hook3'. Likely due differences between different versions of the engine or text framework.
[Error :XUnity.AutoTranslator] An error occurred while setting up hooks for IMGUI.
System.NotImplementedException: EnableIMGUI is not supported in IL2CPP.
at XUnity.AutoTranslator.Plugin.Core.Hooks.HooksSetup.InstallTextHooks()
[Error :XUnity.AutoTranslator] The specified override font is not available. Available fonts: Arial, Arial Bold, Arial Italic, Arial Bold Italic, Bahnschrift, Calibri, Calibri Bold, Calibri Italic, Calibri Bold Italic, Cambria, Cambria Bold, Cambria Italic, Cambria Bold Italic, Cambria Math, Candara, Candara Bold, Candara Italic, Candara Bold Italic, Cascadia Code, Cascadia Mono, Comic Sans MS, Comic Sans MS Bold, Comic Sans MS Italic, Comic Sans MS Bold Italic, Consolas, Consolas Bold, Consolas Italic, Consolas Bold Italic, Constantia, Constantia Bold, Constantia Italic, Constantia Bold Italic, Corbel, Corbel Bold, Corbel Italic, Corbel Bold Italic, Courier New, Courier New Bold, Courier New Italic, Courier New Bold Italic, DengXian, DengXian Bold, Ebrima, Ebrima Bold, FangSong, Franklin Gothic Medium, Franklin Gothic Medium Italic, Gabriola, Gadugi, Gadugi Bold, Georgia, Georgia Bold, Georgia Italic, Georgia Bold Italic, HYZhongHei, HoloLens MDL2 Assets, Impact, Ink Free, Javanese Text, KaiTi, Leelawadee UI, Leelawadee UI Bold, Lucida Console, Lucida Sans Unicode, MS Gothic, MS PGothic, MS UI Gothic, MV Boli, Malgun Gothic, Malgun Gothic Bold, Marlett, Microsoft Himalaya, Microsoft JhengHei, Microsoft JhengHei Bold, Microsoft JhengHei UI, Microsoft JhengHei UI Bold, Microsoft New Tai Lue, Microsoft New Tai Lue Bold, Microsoft PhagsPa, Microsoft PhagsPa Bold, Microsoft Sans Serif, Microsoft Tai Le, Microsoft Tai Le Bold, Microsoft YaHei, Microsoft YaHei Bold, Microsoft YaHei UI, Microsoft YaHei UI Bold, Microsoft Yi Baiti, MingLiU-ExtB, MingLiU_HKSCS-ExtB, Mongolian Baiti, Myanmar Text, Myanmar Text Bold, NSimSun, Nirmala UI, Nirmala UI Bold, OCR-A-Seagull, OCR-B-Seagull, PMingLiU-ExtB, Palatino Linotype, Palatino Linotype Bold, Palatino Linotype Italic, Palatino Linotype Bold Italic, Seagull: ADR v1.0, Seagull: Electrical v1.0, Seagull: Emergency v1.0, Seagull: Hazard v1.0, Seagull: Logos v1.0, Seagull: Packaging v1.0, Seagull: Paint v1.0, Seagull: Recycling v1.0, Seagull: Risk Phrases v1.0, Seagull: Textile Care v1.0, Seagull: Warning v1.0, Segoe MDL2 Assets, Segoe Print, Segoe Print Bold, Segoe Script, Segoe Script Bold, Segoe UI, Segoe UI Bold, Segoe UI Italic, Segoe UI Bold Italic, Segoe UI Emoji, Segoe UI Historic, Segoe UI Symbol, SimHei, SimSun, SimSun-ExtB, Sitka Banner, Sitka Banner Bold, Sitka Banner Italic, Sitka Banner Bold Italic, Sitka Display, Sitka Display Bold, Sitka Display Italic, Sitka Display Bold Italic, Sitka Heading, Sitka Heading Bold, Sitka Heading Italic, Sitka Heading Bold Italic, Sitka Small, Sitka Small Bold, Sitka Small Italic, Sitka Small Bold Italic, Sitka Subheading, Sitka Subheading Bold, Sitka Subheading Italic, Sitka Subheading Bold Italic, Sitka Text, Sitka Text Bold, Sitka Text Italic, Sitka Text Bold Italic, Sylfaen, Symbol, Tahoma, Tahoma Bold, Times New Roman, Times New Roman Bold, Times New Roman Italic, Times New Roman Bold Italic, Trebuchet MS, Trebuchet MS Bold, Trebuchet MS Italic, Trebuchet MS Bold Italic, Verdana, Verdana Bold, Verdana Italic, Verdana Bold Italic, Webdings, Wingdings, Yu Gothic, Yu Gothic Bold, Yu Gothic UI, Yu Gothic UI Bold
[Info :XUnity.AutoTranslator] Attempting to load TextMesh Pro font from asset bundle.
[Error :XUnity.AutoTranslator] Could not find an appropriate asset bundle load method while loading font: D:\6.23\66\SeasideMystery26_1\arialuni_sdf_u2018
[Warning:XUnity.AutoTranslator] Could not load fallback font for TextMesh Pro: arialuni_sdf_u2018
[Info :XUnity.AutoTranslator] Loaded XUnity.AutoTranslator into Unity [2022.3.14f1] game.
[Info :Il2CppInterop] Registered mono type XUnity.AutoTranslator.Plugin.Core.Il2CppManagedEnumerator in il2cpp domain
[Info :XUnity.AutoTranslator] Attempting to load TextMesh Pro font from asset bundle.
[Error :XUnity.AutoTranslator] Could not find an appropriate asset bundle load method while loading font: D:\6.23\66\SeasideMystery26_1\arialuni_sdf_u2018
[Message: Unity] DRval= 0
[Message: Unity] Loaded walk speed: 1.5
[Warning: Unity] The character with Unicode value \u4F4D was not found in the [News of the World regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [LocName(Text)].
[Warning: Unity] The character with Unicode value \u7F6E was not found in the [News of the World regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [LocName(Text)].
[Warning: Unity] The character with Unicode value \u540D was not found in the [News of the World regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [LocName(Text)].
[Warning: Unity] The character with Unicode value \u79F0 was not found in the [News of the World regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [LocName(Text)].
[Message: Unity] check condition!
[Info :XUnity.AutoTranslator] Skipping plugin scan because no plugin-specific translations has been registered.
[Warning: Unity] The character with Unicode value \u6210 was not found in the [News of the World regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (2)].
[Warning: Unity] The character with Unicode value \u4EBA was not found in the [News of the World regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (2)].
[Warning: Unity] The character with Unicode value \u5185 was not found in the [News of the World regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u5BB9 was not found in the [News of the World regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u8B66 was not found in the [News of the World regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u544A was not found in the [News of the World regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Message: Unity] Loaded walk speed: 1.5
[Message: Unity] DRval= 1
[Warning: Unity] The character with Unicode value \u652F was not found in the [Titillium-Regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u6301 was not found in the [Titillium-Regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u6211 was not found in the [Titillium-Regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u4EEC was not found in the [Titillium-Regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \uFF1A was not found in the [Titillium-Regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u5B98 was not found in the [Titillium-Semibold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u65B9 was not found in the [Titillium-Semibold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u4EC5 was not found in the [Titillium-Semibold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u53D1 was not found in the [Titillium-Semibold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u5E03 was not found in the [Titillium-Semibold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \uFF1A was not found in the [Titillium-Semibold SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u5E10 was not found in the [MikodacsPCS SDF 2] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [P_Match].
[Warning: Unity] The character with Unicode value \u6237 was not found in the [MikodacsPCS SDF 2] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [P_Match].
[Warning: Unity] The character with Unicode value \u94FE was not found in the [MikodacsPCS SDF 2] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [P_Match].
[Warning: Unity] The character with Unicode value \u63A5 was not found in the [MikodacsPCS SDF 2] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [P_Match].
[Message: Unity] check condition!
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] Loaded walk speed: 1.5
[Message: Unity] Loaded walk speed: 1.5
[Warning: Unity] The character with Unicode value \u6A21 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u5F0F was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u4ECD was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u5728 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u8FDB was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u884C was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u4E2D was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \uFF0C was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u5E76 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u975E was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u6BCF was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u4E2A was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u4F4D was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u7F6E was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u90FD was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u652F was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u6301 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u5B83 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u3002 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP) (1)].
[Warning: Unity] The character with Unicode value \u5728 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u6E38 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u620F was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u73A9 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u6CD5 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u671F was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u95F4 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \uFF0C was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u6309 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u5C06 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u5207 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u6362 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u5230 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Warning: Unity] The character with Unicode value \u3002 was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].
[Message: Unity] DRval= 1
[Warning: Unity] The character with Unicode value \u5E10 was not found in the [MikodacsPCS SDF 2] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [P_Match].
[Warning: Unity] The character with Unicode value \u6237 was not found in the [MikodacsPCS SDF 2] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [P_Match].
[Warning: Unity] The character with Unicode value \u94FE was not found in the [MikodacsPCS SDF 2] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [P_Match].
[Warning: Unity] The character with Unicode value \u63A5 was not found in the [MikodacsPCS SDF 2] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [P_Match].
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE0C78 (bufferHandle: 305) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.
[Message: Unity] LockBufferForWrite: Multiple uploads in flight for buffer 000001A256EE1438 (bufferHandle: 306) of size 786432. Falling back to slow path. LockBufferForWrite() should be called only once per frame on D3D11.