Hi, guys. I've recently encountered with interesting problem - My text is shown halfway in some parts of the dialog boxes. Apparently, the problem is related to the fact that the game has English text and takes it as MaxVisibleChars, but I translate it into another language and naturally the number is different, which leads to such problems. The way to fix it is to use Alt + T (the text in this dialog stops being cut off). But there is a more significant problem - when the translated text has fewer characters than the original, the dialog box simply does not respond.(Game - Unreal Life)
Change DisableTextMeshProScrollInEffects to true in XU.AT config (idk what version you are using, might not exist) or use less or the same amount of characters compared to the original text.
Hi, guys. I've recently encountered with interesting problem - My text is shown halfway in some parts of the dialog boxes. Apparently, the problem is related to the fact that the game has English text and takes it as MaxVisibleChars, but I translate it into another language and naturally the number is different, which leads to such problems. The way to fix it is to use Alt + T (the text in this dialog stops being cut off). But there is a more significant problem - when the translated text has fewer characters than the original, the dialog box simply does not respond. (Game - Unreal Life)