bbepis / XUnity.AutoTranslator

MIT License
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Problem with text in one game #599

Open LKAYHot opened 1 month ago

LKAYHot commented 1 month ago

Hi, guys. I've recently encountered with interesting problem - My text is shown halfway in some parts of the dialog boxes. Apparently, the problem is related to the fact that the game has English text and takes it as MaxVisibleChars, but I translate it into another language and naturally the number is different, which leads to such problems. The way to fix it is to use Alt + T (the text in this dialog stops being cut off). But there is a more significant problem - when the translated text has fewer characters than the original, the dialog box simply does not respond. (Game - Unreal Life) image image

Lmeks commented 3 days ago

Change DisableTextMeshProScrollInEffects to true in XU.AT config (idk what version you are using, might not exist) or use less or the same amount of characters compared to the original text.