Open AldeRoberge opened 1 year ago
Hello @bbtarzan12 ,
Sorry for the issue, feel free to close when appropriate.
I am trying to port this project to the Universal Render Pipeline (Shader Graph)
I'm especially having trouble getting the shader to work.
Do you have any idea where to start?
Thank you a lot for this awesome project,
Alde
I was able to acheive moderate success with the following graph :
And code :
This is probably not optimal, I'm using UVs to store the atlas index + ambiant occlusion (AO) data, but it works :
Hello @bbtarzan12 ,
Sorry for the issue, feel free to close when appropriate.
I am trying to port this project to the Universal Render Pipeline (Shader Graph)
I'm especially having trouble getting the shader to work.
Do you have any idea where to start?
Thank you a lot for this awesome project,
Alde