bcompter / innersphereatwar

A web based game aid for strategic level science fiction war games.
MIT License
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ACS Reconnaissance #10

Open bcompter opened 8 years ago

wills4223 commented 8 years ago

All aerospace formations start as hidden

bcompter commented 8 years ago

I dunno about that. Got a page number to reference? I see that Pirate Point aero start hidden, but not normal travel through P1 or P4.

wills4223 commented 8 years ago

Page 313 under step 1: Detection:

The exception to this are Formations being transported by an Aerospace Formation, or Formations that have successfully hidden themselves using the Hidden Formations rules (see p. 315). All Aerospace Formations begin play hidden and must be detected before their Blip Counters are placed on the Star-System Radar. If the aerospace Formation begins play in a ground airbase, then it must either be detected by discovering its airfield or when it conducts an Aerospace Ground Support Mission. In the latter case, only the Aerospace Formation is detected and not its airbase, which must be detected normally.

Further more you can hide as many formations as your leadership rating divided by two. from page 315 under hidden formations.

bcompter commented 8 years ago

Very interesting, I was basing my understanding on the following on page 312:

Aerospace Deployment happens simultaneously and new

Formations always begin play on the Star-System Radar Map. Each player writes down the deployment location of each of their aerospace forces. If playing with a gamemaster these deployments are handed over to the GM who then calls out the deployments. Each Formation is placed on the map using a numerically designated Radar Blob Counter (players previously noted which Combat Units were in which Formation during Formation Setup).

bcompter commented 8 years ago

I think I will break this up into a separate Detection issue.