bcssov / IronyModManager

Mod Manager for Paradox Games. Official Discord: https://discord.gg/t9JmY8KFrV
https://bcssov.github.io/IronyModManager/
MIT License
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CK3 - Trying to boot a modset with IMM crashes the game on load. #503

Closed Siveen closed 3 months ago

Siveen commented 4 months ago

Describe the bug When trying to boot a modset for Crusader Kings III, the game crashes. This specifically occurs with Warcraft: Guardians of Azeroth and needs testing with other combinations of mods.

To Reproduce Steps to reproduce the behavior:

  1. Create a Modset in IMM for CK3.
  2. Add Mods to the Playset.
  3. Try to Launch the Game via IMM
  4. Game will load for 5 seconds, then crash with a Paradox Crash Reporter popup.

Expected behavior The game boots to the main menu.

Logs exception.txt debug.log error.log 2024-01-31_Fatal.log

Version:

Additional context After talking to the Developers of GoA, they think that IMM might load every mod I am subscribed to rather than just the ones selected (see this ticket on their discord server ).

bcssov commented 4 months ago

The assumption that something is wrong with mod loading might be accurate, though the assumption that Irony is trying to load all mods is wrong.

This seems like a misconfiguration error on your end (a user error). Ensure that Irony data directory is set towards Docs\Paradox Interactive\Crusader Kings 3 directory.

Siveen commented 4 months ago

image It is.

bcssov commented 4 months ago

See if you're using a different documents folder (onedrive) or something.

What you enable in Irony is how Irony tells the game to load. That's it. Check your dlc_load.json if the load order is correct and if it is... it's beyond my capacity to influence anything else. Try using paradox launcher and see how that goes.

Based on previous experience this has all the signs of a mod issue, now I can't tell you which.

Siveen commented 4 months ago

See if you're using a different documents folder (onedrive) or something.

No I'm not. It's the same C:\Users\Username\Documents\ path that has been the standard for quite a while for Windows.

Try using paradox launcher and see how that goes.

It works just fine using the Paradox Launcher, which is why I'm approaching IMM.

dlc_load.json looks accurate

bcssov commented 4 months ago

Then this isn't really related to Irony. There's one thing you can check... check descriptor.mod from the mod and the one generated by irony in mod folder (you can post them here too). If they have same contents then this really isn't an Irony issue.

github-actions[bot] commented 4 months ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

Siveen commented 4 months ago

ugc_2949767945.txt descriptor.txt

Had to change the file extensions away from .mod because Github is being Github.

bcssov commented 4 months ago

These are not the same, Irony if operating properly will always ensure to refresh a mod file if one of the elements inside the descriptor.mod (inside the mod folder) needs a refresh.

See below Image2

One explanation is that your AV might be preventing Irony from actually writing or overwriting files. The rest is up to you to find out why. But I can guarantee you that Irony's behavior is to refresh ugc_whatever.mod file.

Siveen commented 4 months ago

I'm using Windows Defender and it hasn't piped up about it. Furthermore these aren't issues cropping up with Stellaris or Hearts of Iron IV. The permissions are the same for all three folder structures, so there shouldn't be any R/W issues (and if there were wouldn't they be logged in IMMs error log?)

I just told IMM to refresh the descriptors and it still CTDs. From the ugc file we can see that the descriptor has changed to include the missing replace path. ugc_2949767945.txt

bcssov commented 4 months ago

Irony is operating as expected and I see no issues on its end. This is either:

  1. Game issue
  2. Mod issue
github-actions[bot] commented 4 months ago

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.