Closed bcthund closed 3 years ago
Basic O2DSys class implemented that will load trees on a chunk according to given noise functions. It is a little expensive because it makes up to 3 noise lookups for every coordinate. All objects use the same texture, dimensions, and have no offset so tree grid can be visually seen.
TODO:
Move O2D data into the MapInstance class and integrate into WorldMap so every chunk has it's own O2D data definition.