bcthund / Project_Parsec

1 stars 0 forks source link

Integrate O3D #26

Closed bcthund closed 3 years ago

bcthund commented 3 years ago

Move O3D data into the MapInstance class and integrate into WorldMap so every chunk has it's own O3D data definition.

Because O3D is user placed, the position data will need to be relative to chunk size. Objects will not be placed at say coordinates (512, 256) on a chunk of size 1024, they will be placed at (0.50, 0.25).

bcthund commented 3 years ago

Create a basic O3D System: