Closed GoogleCodeExporter closed 9 years ago
http://double.co.nz/nintendo_ds/dsemu.html dosen't appear to use Glib... But
then
again, it dosen't appear to be very complete, either. However, it should be
able to
at least help with this.
Forgive me if I'm wrong. I haven't even taken a peek at anything core related
just
yet, other than the info on your blog. xD
Original comment by kazuhiro...@gmail.com
on 6 Mar 2010 at 11:05
[deleted comment]
Look at the DrawHud() function in GPU_osd.cpp . It uses the GLib time struct.
Original comment by castleva...@yahoo.com
on 7 Mar 2010 at 12:01
[deleted comment]
Huh, I haven't even been able to get that far. I managed to get to
"cflash.cpp".
pathToROM isn't declared anywhere.
Anyway, I thought, as a fun exercise, that I'd plop glib into the source code
and try
to make something work.
Strangely, I managed to get it to compile. I didn't change any piece of the
code.
This may be a stupid question, but... Does there need to be much else than that?
Original comment by dancinninjac
on 7 Mar 2010 at 2:38
For me, GPU_osd.cpp is the 5th file the compiler tries to compile into an object
file. The 4 before (in order: Dissassembler.cpp, FIFO.cpp, FrontEnd.cpp (which
remember we made, not DeSmuME), and GPU.cpp) compile without error.
Regarding glib, no there doesnt need to be anymore than that. IIRC it's
supposed to
be platform independent. Since you compiled glib under devkitPPC I'd love if you
could zip up the output static libs ( *.a files) and send them to me for me to
play with.
Original comment by castleva...@yahoo.com
on 7 Mar 2010 at 3:40
[deleted comment]
Since we're now emulating stuff, I no longer find this to be an issue.
Original comment by castleva...@yahoo.com
on 28 Mar 2010 at 10:25
Original issue reported on code.google.com by
castleva...@yahoo.com
on 6 Mar 2010 at 5:41