bdew-minecraft / ae2stuff

AE2Stuff Minecraft Mod
MIT License
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Can't put all needed materials in an inscriber #193

Open jannik2103 opened 6 years ago

jannik2103 commented 6 years ago

Hello together,

how the topic mentioned it's not possible to put in redstone into an inscriber. .... Any idea whats happened?

Latest Version of AE2-Stuff. MC 1.12.2 (latest Forge) No Errors in latest.log 2018-07-16_22 43 20

Thanks in advance

jannik2103 commented 6 years ago

Hey there, please close this thread. I found out that this issue appers when using the mod: CustomNPC's.

Fixed it by myself. The question is here: Is this a bug from CustomNPC's, or from AE2-Stuff .....?

Best Regards Jannik

FreakPsych commented 6 years ago

I have the same problem as jannik2103

Chr0n4s commented 6 years ago

@jannik2103 How do u fixed it? I wont disable CustomNPC.

TheSnowyChickens commented 6 years ago

Maybe ask the CustomNPC dude, if he can fix anything.

lays24mc commented 5 years ago

Is ask Noppes (CustomNPC) and he said:

I maybe see why it doesnt work it isnt because I add recipes because in 1.12 customnpcs has no recipes it is probably because they check the itemstack badly and also check the nbt data while I add stuff to the nbt data of all items

lays24mc commented 5 years ago

I have fixed it with Crafttweaker. Make a new .zs-file and used this:

import mods.appliedenergistics2.Inscriber;

###reinstall Printed Logic Ciruit Recipe
Inscriber.removeRecipe(<appliedenergistics2:material:18>);
Inscriber.addRecipe(<appliedenergistics2:material:18>, <minecraft:gold_ingot>,true, <appliedenergistics2:material:15>);

###reinstall Logic Proccesor Recipe
Inscriber.removeRecipe(<appliedenergistics2:material:18>);
Inscriber.addRecipe(<appliedenergistics2:material:22>, <minecraft:redstone>, false, <appliedenergistics2:material:18>, <appliedenergistics2:material:20>);

###reinstall Calculation Proccesor Recipe
Inscriber.removeRecipe(<appliedenergistics2:material:23>);
Inscriber.addRecipe(<appliedenergistics2:material:23>, <minecraft:redstone>, false, <appliedenergistics2:material:16>, <appliedenergistics2:material:20>);

###reinstall Printed Engineering Ciruit Recipe
Inscriber.removeRecipe(<appliedenergistics2:material:17>);
Inscriber.addRecipe(<appliedenergistics2:material:17>, <minecraft:diamond>, true, <appliedenergistics2:material:14>);

###reinstall Engineering Proccesor Recipe
Inscriber.removeRecipe(<appliedenergistics2:material:24>);
Inscriber.addRecipe(<appliedenergistics2:material:24>, <minecraft:redstone>, false, <appliedenergistics2:material:17>, <appliedenergistics2:material:20>);

I don't know why it work, but it is working xD

ClaudiusMinimus commented 5 years ago

The logic processor recipe has a typo in it. It should be as follows:

###reinstall Logic Proccesor Recipe
  Inscriber.removeRecipe(<appliedenergistics2:material:22>);
  Inscriber.addRecipe(<appliedenergistics2:material:22>, <minecraft:redstone>, false, <appliedenergistics2:material:18>, <appliedenergistics2:material:20>);

This is it did not remove the logic processor, but the logic circuit.

Noppes commented 5 years ago

I attach a Capability to items with nbt values. Im assuming AE2 checks NBT on items and if they have any it doesnt allow crafting.

Not something I can fix on my side.

wideblaze commented 5 years ago

Thanks @lays24mc / @ClaudiusMinimus -- solution works for me.

Boolyman commented 5 years ago

Its ridiculous that both parties still refuse to fix this issue.

XilefTech commented 4 years ago

true @Boolyman still got the issue... I think a fix is really needed (besides the crafttweaker script)