bdlukaa / just_audio_libwinmedia

Libwinmedia implementation of just_audio.
MIT License
11 stars 8 forks source link

Windows HLS support is not actually present #16

Open aguilaair opened 2 years ago

aguilaair commented 2 years ago

To which pages does your suggestion apply?

Quote the sentences(s) from the documentation to be improved (if any)

"Windows HLS supported"

Describe your suggestion

According to https://github.com/ryanheise/just_audio/issues/103#issuecomment-922405803 and my tests, HLS does not work on Windows, it just keeps buffering and will not play.

Tested with https://devstreaming-cdn.apple.com/videos/streaming/examples/img_bipbop_adv_example_fmp4/master.m3u8, works with Android.

audioPlayer?.setAudioSource(
      HlsAudioSource(
        Uri.parse(
            "https://devstreaming-cdn.apple.com/videos/streaming/examples/img_bipbop_adv_example_fmp4/master.m3u8"),
      ),
bdlukaa commented 2 years ago

@aguilaair your device must have support for it. see https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/hls-tag-support

aguilaair commented 2 years ago

I am currently not building my app as a UWP, and as such should not be restricted in that sense as far as I know.

Is the apple has link utilizing any of the unsupported keys? I don't know how to check that I'm afraid.