Closed Wizzel1 closed 3 years ago
For banner ads, unfortuantely no. The ad needs to be on the screen so that it can be loaded.
But the lag should be minimal on release mode.
I have also tested in in release mode. Even if its not that bad in releasemode it still keeps the listview from scrolling for about a second.
Don't get me wrong, I know that is not your fault at all. I have tried the google_mobile_ads package and it is so bad that I get like 10 fps in release mode, so I am thankful for your package.
Still don't understand why google gives us this unoptimized package that only runs smooth on high end devices and causes a bad experience for 80% of the users.
However. thanks for the quick reply.
Still don't understand why google gives us this unoptimized package that only runs smooth on high end devices and causes a bad experience for 80% of the users.
I also have this same question. If they provided a good experience with google_mobile_ads
, this project would be archived.
It's >>their<< ad server and it's >>their<< framework, they should provide a widget experience without depending on platform views and channels.
I am using your package to place bannerads in a list view with the builder function but the app laggs while the ads are loading. Is there some sort of async method to decrease the lag?