System.NullReferenceException: Object reference not set to an instance of an object
at nadena.dev.modular_avatar.core.editor.MeshSettingsPass.MergeSettings (UnityEngine.Transform avatarRoot, UnityEngine.Transform referenceObject) [0x00096] in ./modular-avatar/Editor/MeshSettingsPass.cs:84
at nadena.dev.modular_avatar.core.editor.MeshSettingsPass.ProcessMesh (UnityEngine.Renderer mesh) [0x00001] in ./modular-avatar/Editor/MeshSettingsPass.cs:97
at nadena.dev.modular_avatar.core.editor.MeshSettingsPass.OnPreprocessAvatar () [0x0001d] in ./modular-avatar/Editor/MeshSettingsPass.cs:27
at nadena.dev.modular_avatar.core.editor.plugin.MeshSettingsPluginPass.Execute (nadena.dev.ndmf.BuildContext context) [0x00001] in ./modular-avatar/Editor/PluginDefinition/PluginDefinition.cs:183
at nadena.dev.ndmf.Pass`1[T].nadena.dev.ndmf.IPass.Execute (nadena.dev.ndmf.BuildContext context) [0x00001] in ./ndmf/Editor/API/Fluent/Pass.cs:64
at nadena.dev.ndmf.ConcretePass.Execute (nadena.dev.ndmf.BuildContext context) [0x00001] in ./ndmf/Editor/API/Solver/PluginResolver.cs:36
at nadena.dev.ndmf.BuildContext.RunPass (nadena.dev.ndmf.ConcretePass pass) [0x00135] in ./ndmf/Editor/API/BuildContext.cs:350
at nadena.dev.modular_avatar.core.editor.MeshSettingsPass.MergeSettings (UnityEngine.Transform avatarRoot, UnityEngine.Transform referenceObject) [0x00096] in ./modular-avatar/Editor/MeshSettingsPass.cs:84
at nadena.dev.modular_avatar.core.editor.MeshSettingsPass.ProcessMesh (UnityEngine.Renderer mesh) [0x00001] in ./modular-avatar/Editor/MeshSettingsPass.cs:97
at nadena.dev.modular_avatar.core.editor.MeshSettingsPass.OnPreprocessAvatar () [0x0001d] in ./modular-avatar/Editor/MeshSettingsPass.cs:27
at nadena.dev.modular_avatar.core.editor.plugin.MeshSettingsPluginPass.Execute (nadena.dev.ndmf.BuildContext context) [0x00001] in ./modular-avatar/Editor/PluginDefinition/PluginDefinition.cs:183
at nadena.dev.ndmf.Pass`1[T].nadena.dev.ndmf.IPass.Execute (nadena.dev.ndmf.BuildContext context) [0x00001] in ./ndmf/Editor/API/Fluent/Pass.cs:64
at nadena.dev.ndmf.ConcretePass.Execute (nadena.dev.ndmf.BuildContext context) [0x00001] in ./ndmf/Editor/API/Solver/PluginResolver.cs:36
at nadena.dev.ndmf.BuildContext.RunPass (nadena.dev.ndmf.ConcretePass pass) [0x00135] in ./ndmf/Editor/API/BuildContext.cs:350
Workaround
var meshSettings = modularRoot.gameObject.AddComponent<ModularAvatarMeshSettings>();
meshSettings.InheritBounds = ModularAvatarMeshSettings.InheritMode.DontSet;
+ meshSettings.RootBone = new AvatarObjectReference();
BuildPhase.Generating
などでAddComponent<ModularAvatarMeshSettings>()
するInheritBounds
をModularAvatarMeshSettings.InheritMode.DontSet
などに設定するStack trace
Workaround