bdunderscore / modular-avatar

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MA can't control blend-shapes on main avatar directly (e.g. "shrink" blend-shapes) #900

Closed Martin-H2 closed 3 weeks ago

Martin-H2 commented 3 weeks ago

Many avatars require you to set "shrink" blend-shapes to 100% before you can apply an outfit. (e.g.: "shrink_legs" when equipping boots / thigh highs)

The "MA blend-shape Sync" can not SET blend-shapes, but only copy them from mesh to mesh. This renders MA useless for ~ 70% of booth outfits.

It would be nice to have something like a "MA blend-shape driver" that sets the blend-shape of a target mesh (e.g. main body) to a defined value and can be toggled with the MA outfit

bdunderscore commented 3 weeks ago

Have you tried the Shape Changer component I've added to the 1.10 alphas?

Martin-H2 commented 3 weeks ago

Have you tried the Shape Changer component I've added to the 1.10 alphas?

Well I am using the newest version I can select in VCC repo (1.9.13) and this one does not have a "Shape changer" component

bdunderscore commented 3 weeks ago

Yes, 1.10 isn't fully released yet. See https://modular-avatar.nadena.dev/docs/intro#prerelease-versions for instructions on how to enable it. Keep in mind things might not be 100% stable yet - this feature turns out to be a bit of an iceberg, there's a ton of new systems under the hood to support it that still need a bunch of tuning!

bdunderscore commented 3 weeks ago

Duplicate: https://github.com/bdunderscore/modular-avatar/issues/849#issue-2291150247 (which is in progress)