Closed anatawa12 closed 1 year ago
v0.3.0
UnityException: Creating asset at path Packages/nadena.dev.ndmf/__Generated/anon/simple.asset failed. nadena.dev.ndmf.BuildContext..ctor (VRC.SDK3.Avatars.Components.VRCAvatarDescriptor avatarDescriptor, System.String assetRootPath) (at Packages/nadena.dev.ndmf/Editor/API/BuildContext.cs:107) nadena.dev.ndmf.BuildContext..ctor (UnityEngine.GameObject obj, System.String assetRootPath) (at Packages/nadena.dev.ndmf/Editor/API/BuildContext.cs:83) nadena.dev.ndmf.AvatarProcessor.ProcessAvatar (UnityEngine.GameObject root) (at Packages/nadena.dev.ndmf/Editor/AvatarProcessor.cs:111) nadena.dev.ndmf.ApplyOnPlay.MaybeProcessAvatar (nadena.dev.ndmf.runtime.ApplyOnPlayGlobalActivator+OnDemandSource source, UnityEngine.MonoBehaviour component) (at Packages/nadena.dev.ndmf/Editor/ApplyOnPlay.cs:68) nadena.dev.ndmf.runtime.AvatarActivator.Awake () (at Packages/nadena.dev.ndmf/Runtime/ApplyOnPlayGlobalActivator.cs:121) UnityEngine.GameObject:AddComponent() nadena.dev.ndmf.runtime.RuntimeUtil:GetOrAddComponent(GameObject) (at Packages/nadena.dev.ndmf/Runtime/RuntimeUtil.cs:29) nadena.dev.ndmf.runtime.ApplyOnPlayGlobalActivator:Awake() (at Packages/nadena.dev.ndmf/Runtime/ApplyOnPlayGlobalActivator.cs:59)
まだ治ってないですね... pathAvatarNameをavatarPathで使ってないので多分これが原因ですね
v0.3.0