bdunderscore / ndmf

MIT License
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Spammy Hiding asset of type info log #216

Closed anatawa12 closed 5 months ago

anatawa12 commented 5 months ago

I think it's unnecessary to print this log for each asset in the avatar

Hiding asset of type UnityEditor.Animations.AnimatorStateTransition
UnityEngine.Debug:Log (object)
nadena.dev.ndmf.BuildContext:Serialize () (at ./Packages/nadena.dev.ndmf/Editor/API/BuildContext.cs:268)
nadena.dev.ndmf.BuildContext:Finish () (at ./Packages/nadena.dev.ndmf/Editor/API/BuildContext.cs:443)
nadena.dev.ndmf.VRChat.BuildFrameworkOptimizeHook:OnPreprocessAvatar (UnityEngine.GameObject) (at ./Packages/nadena.dev.ndmf/Editor/VRChat/BuildFrameworkPreprocessHook.cs:74)
VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks:OnPreprocessAvatar (UnityEngine.GameObject)
nadena.dev.ndmf.ApplyOnPlay:MaybeProcessAvatar (nadena.dev.ndmf.runtime.ApplyOnPlayGlobalActivator/OnDemandSource,UnityEngine.MonoBehaviour) (at ./Packages/nadena.dev.ndmf/Editor/ApplyOnPlay.cs:97)
nadena.dev.ndmf.runtime.AvatarActivator:Awake () (at ./Packages/nadena.dev.ndmf/Runtime/ApplyOnPlayGlobalActivator.cs:181)
UnityEngine.GameObject:AddComponent<nadena.dev.ndmf.runtime.AvatarActivator> ()
nadena.dev.ndmf.runtime.RuntimeUtil:GetOrAddComponent<nadena.dev.ndmf.runtime.AvatarActivator> (UnityEngine.GameObject) (at ./Packages/nadena.dev.ndmf/Runtime/RuntimeUtil.cs:33)
nadena.dev.ndmf.runtime.ApplyOnPlayGlobalActivator:Awake () (at ./Packages/nadena.dev.ndmf/Runtime/ApplyOnPlayGlobalActivator.cs:120)
bdunderscore commented 5 months ago

Oops, forgot to delete debug logs...