Closed anatawa12 closed 5 months ago
I think it's unnecessary to print this log for each asset in the avatar
Hiding asset of type UnityEditor.Animations.AnimatorStateTransition UnityEngine.Debug:Log (object) nadena.dev.ndmf.BuildContext:Serialize () (at ./Packages/nadena.dev.ndmf/Editor/API/BuildContext.cs:268) nadena.dev.ndmf.BuildContext:Finish () (at ./Packages/nadena.dev.ndmf/Editor/API/BuildContext.cs:443) nadena.dev.ndmf.VRChat.BuildFrameworkOptimizeHook:OnPreprocessAvatar (UnityEngine.GameObject) (at ./Packages/nadena.dev.ndmf/Editor/VRChat/BuildFrameworkPreprocessHook.cs:74) VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks:OnPreprocessAvatar (UnityEngine.GameObject) nadena.dev.ndmf.ApplyOnPlay:MaybeProcessAvatar (nadena.dev.ndmf.runtime.ApplyOnPlayGlobalActivator/OnDemandSource,UnityEngine.MonoBehaviour) (at ./Packages/nadena.dev.ndmf/Editor/ApplyOnPlay.cs:97) nadena.dev.ndmf.runtime.AvatarActivator:Awake () (at ./Packages/nadena.dev.ndmf/Runtime/ApplyOnPlayGlobalActivator.cs:181) UnityEngine.GameObject:AddComponent<nadena.dev.ndmf.runtime.AvatarActivator> () nadena.dev.ndmf.runtime.RuntimeUtil:GetOrAddComponent<nadena.dev.ndmf.runtime.AvatarActivator> (UnityEngine.GameObject) (at ./Packages/nadena.dev.ndmf/Runtime/RuntimeUtil.cs:33) nadena.dev.ndmf.runtime.ApplyOnPlayGlobalActivator:Awake () (at ./Packages/nadena.dev.ndmf/Runtime/ApplyOnPlayGlobalActivator.cs:120)
Oops, forgot to delete debug logs...
I think it's unnecessary to print this log for each asset in the avatar