Game Object を選択した時点で下記のエラーが発生する
または、エラーは発生しないが Game Object のアクティブ/非アクティブを切り替えてもプレビューが更新されない
MissingReferenceException: The object of type 'SkinnedMeshRenderer' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
nadena.dev.ndmf.preview.ProxyObjectController.SetupRendererMonitoring (UnityEngine.Renderer r) (at ./Packages/nadena.dev.ndmf/Editor/PreviewSystem/Rendering/ProxyObjectController.cs:83)
nadena.dev.ndmf.preview.ProxyObjectController..ctor (nadena.dev.ndmf.preview.ProxyObjectCache cache, UnityEngine.Renderer originalRenderer, nadena.dev.ndmf.preview.ProxyObjectController _priorController) (at ./Packages/nadena.dev.ndmf/Editor/PreviewSystem/Rendering/ProxyObjectController.cs:48)
nadena.dev.ndmf.preview.ProxyPipeline+<>c__DisplayClass22_0.<Build>b__3 (UnityEngine.Renderer r) (at ./Packages/nadena.dev.ndmf/Editor/PreviewSystem/Rendering/ProxyPipeline.cs:163)
System.Linq.Enumerable+SelectIListIterator`2[TSource,TResult].MoveNext () (at <70471b9615aa4ecfa3ed1abb95b73832>:0)
System.Threading.Tasks.Task.WhenAll[TResult] (System.Collections.Generic.IEnumerable`1[T] tasks) (at <27124aa0e30a41659b903b822b959bc7>:0)
nadena.dev.ndmf.preview.ProxyPipeline.Build (nadena.dev.ndmf.preview.ProxyObjectCache proxyCache, System.Collections.Generic.IEnumerable`1[T] filters, nadena.dev.ndmf.preview.ProxyPipeline priorPipeline) (at ./Packages/nadena.dev.ndmf/Editor/PreviewSystem/Rendering/ProxyPipeline.cs:190)
Rethrow as AggregateException: One or more errors occurred. (The object of type 'SkinnedMeshRenderer' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.)
UnityEngine.Debug:LogException(Exception)
nadena.dev.ndmf.preview.ProxyPipeline:ShowError() (at ./Packages/nadena.dev.ndmf/Editor/PreviewSystem/Rendering/ProxyPipeline.cs:301)
nadena.dev.ndmf.preview.ProxySession:OnPreCull(Boolean) (at ./Packages/nadena.dev.ndmf/Editor/PreviewSystem/Rendering/ProxySession.cs:82)
nadena.dev.ndmf.preview.PreviewSession:OnPreCull(Boolean) (at ./Packages/nadena.dev.ndmf/Editor/PreviewSystem/PreviewSession.cs:51)
nadena.dev.ndmf.preview.ProxyManager:OnPreCull(Camera) (at ./Packages/nadena.dev.ndmf/Editor/PreviewSystem/ProxyManager.cs:61)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Material Setter と Shape Changer の場合は 7 でエラーは発生しないが Game Object のアクティブ/非アクティブを切り替えてもプレビューが更新されないようです。
Material Setter と Shape Changer の場合は 7 でエラーは発生しないが Game Object のアクティブ/非アクティブを切り替えてもプレビューが更新されないようです。
NDMF/MA は 39a7dee/
8ed649f
(現時点の最新) で確認しました。