Closed GoogleCodeExporter closed 8 years ago
[deleted comment]
This has been accepted as a bug - see issue 120 and
http://groups.google.com/group/kml-support-advanced/browse_frm/thread/013935d0c6
855f6d
We all hope it'll be fixed soon
Original comment by gpsanima...@gmail.com
on 26 Jun 2009 at 9:26
Original comment by api.roman.public@gmail.com
on 26 Jun 2009 at 10:18
A temporary hack that I've been using is to scale the model up based on it's
altitude. Then you don't have to get so close to it to see it.
+++
kmlstring = <kml>...
'<Model>' + ...
'<Scale>' +
'<x>' + 150.0*Altitude/20000 + '</x>' +
'<y>' + 150.0*Altitude/20000 + '</y>' +
'<z>' + 150.0*Altitude/20000 + '</z>' + ...
'</Scale>' ...
+++
That seems to be working for me pretty well for high altitude models.
Good luck.
Original comment by porter.d...@gmail.com
on 6 Aug 2009 at 2:32
[deleted comment]
Unfortunately the hack won't fix my problem as it would cause the models to
become
seriously oversized and so seriously detract from the reality of the animation.
My
objective is primarily to improve the reality of the presentation.
I can't believe it's taking GE so long to fix this.
It affects placemarks and lines as well as models.
Original comment by gpsanima...@gmail.com
on 9 Aug 2009 at 7:49
Original issue reported on code.google.com by
snietf...@gmail.com
on 26 Jun 2009 at 8:03