The USAM csproj files will have <ProjectReference> blocks with an attribute of BeamRefType="UnityAssembly", which will tell the manifest generation pass that these are supposed to be pre-generated csproj files from Unity-
Unity needs to read these lines from the manifest, and do the generation to put the csproj file in the expected location, which is in /Library/BeamableEditor/BuildProjects (not quite that path, but close enough)
related to signpost removal, https://github.com/beamable/BeamableProduct/issues/3365
The USAM csproj files will have
<ProjectReference>
blocks with an attribute ofBeamRefType="UnityAssembly"
, which will tell the manifest generation pass that these are supposed to be pre-generated csproj files from Unity-Unity needs to read these lines from the manifest, and do the generation to put the csproj file in the expected location, which is in
/Library/BeamableEditor/BuildProjects
(not quite that path, but close enough)