beanbeanjuice / SimpleProxyChat

A bungeecord/waterfall plugin to send chat messages between servers.
GNU General Public License v3.0
6 stars 1 forks source link

[FEATURE]: Customisable Channels #75

Open SonnenPingu opened 3 months ago

SonnenPingu commented 3 months ago

Is there an existing issue for this?

Feature

For example, you can say Proxy deactivated message should go to channel xyz but the messages should go to channel xyz and so on.

Are you certain this is a feature request?

beanbeanjuice commented 3 months ago

I see, are you saying I should have make an (optional) separate channel for system messages?

SonnenPingu commented 3 months ago

Yes, or at least the possibility of doing so.

So the chat messages separate from the system messages such as proxy enabled and server online

And if I could make a suggestion;

This server online notification, should be able to be updated dynamically, don't know if, but for me each server is always posted separately when it is offline or online

At the beginning this one embed is made with all servers and I would create that dynamically so that it does not beno these sperate

Oh and the ability to customize the activities from the bot Currently it only shows me plays with proxy Would find if this was more configurable, that would be better than just playing with proxy.

But other than that, I think your plugin is great.

beanbeanjuice commented 3 months ago

Of course! I'll work on this.

SonnenPingu commented 3 months ago

Another thing: Support for TownyMenu, so that not everyone can read when you enter commands without / in front of it :d Support for CMI would also be nice

beanbeanjuice commented 3 months ago

Another thing: Support for TownyMenu, so that not everyone can read when you enter commands without / in front of it :d Support for CMI would also be nice

I'll take a look at CMI and TownyMenu! To my knowledge though, since those are Spigot/Bukkit plugins, I am unsure if I can use any sort of API hook with them as my plugin is a Proxy plugin. I'll look though! You're right though, same thing happens when using Citizens 2.0, if I am editing an NPC and not typing a command, but instead typing in the chat to edit the NPC, the "commands" appear in the proxy chat as a chat message.

SonnenPingu commented 3 months ago

Another thing: Support for TownyMenu, so that not everyone can read when you enter commands without / in front of it :d Support for CMI would also be nice

I'll take a look at CMI and TownyMenu! To my knowledge though, since those are Spigot/Bukkit plugins, I am unsure if I can use any sort of API hook with them as my plugin is a Proxy plugin. I'll look though! You're right though, same thing happens when using Citizens 2.0, if I am editing an NPC and not typing a command, but instead typing in the chat to edit the NPC, the "commands" appear in the proxy chat as a chat message.

CMI has a file with CMIV which is intended for Velocity and combines several cmis into one. Maybe you can start there

Exactly this should still be filtered somehow. Maybe about their own apis? I also use Citizens, they have their own api just like towny and CMI also has their own api

Think someone who knows about it will be a way to

In any case, thank you for all your effort.

If you ever need a tester: Let me know 😁

SonnenPingu commented 1 month ago

I have something else for the next update...

Show the deaths of the players;^^

beanbeanjuice commented 1 month ago

I have something else for the next update...

Show the deaths of the players;^^

I think this should be possible now that I've added plugin messaging... I'll take a look at this!

beanbeanjuice commented 1 month ago

Take a look here: #157