Open SonnenPingu opened 8 months ago
I see, are you saying I should have make an (optional) separate channel for system messages?
Yes, or at least the possibility of doing so.
So the chat messages separate from the system messages such as proxy enabled and server online
And if I could make a suggestion;
This server online notification, should be able to be updated dynamically, don't know if, but for me each server is always posted separately when it is offline or online
At the beginning this one embed is made with all servers and I would create that dynamically so that it does not beno these sperate
Oh and the ability to customize the activities from the bot Currently it only shows me plays with proxy Would find if this was more configurable, that would be better than just playing with proxy.
But other than that, I think your plugin is great.
Of course! I'll work on this.
Another thing: Support for TownyMenu, so that not everyone can read when you enter commands without / in front of it :d Support for CMI would also be nice
Another thing: Support for TownyMenu, so that not everyone can read when you enter commands without / in front of it :d Support for CMI would also be nice
I'll take a look at CMI and TownyMenu! To my knowledge though, since those are Spigot/Bukkit plugins, I am unsure if I can use any sort of API hook with them as my plugin is a Proxy plugin. I'll look though! You're right though, same thing happens when using Citizens 2.0, if I am editing an NPC and not typing a command, but instead typing in the chat to edit the NPC, the "commands" appear in the proxy chat as a chat message.
Another thing: Support for TownyMenu, so that not everyone can read when you enter commands without / in front of it :d Support for CMI would also be nice
I'll take a look at CMI and TownyMenu! To my knowledge though, since those are Spigot/Bukkit plugins, I am unsure if I can use any sort of API hook with them as my plugin is a Proxy plugin. I'll look though! You're right though, same thing happens when using Citizens 2.0, if I am editing an NPC and not typing a command, but instead typing in the chat to edit the NPC, the "commands" appear in the proxy chat as a chat message.
CMI has a file with CMIV which is intended for Velocity and combines several cmis into one. Maybe you can start there
Exactly this should still be filtered somehow. Maybe about their own apis? I also use Citizens, they have their own api just like towny and CMI also has their own api
Think someone who knows about it will be a way to
In any case, thank you for all your effort.
If you ever need a tester: Let me know 😁
I have something else for the next update...
Show the deaths of the players;^^
I have something else for the next update...
Show the deaths of the players;^^
I think this should be possible now that I've added plugin messaging... I'll take a look at this!
Take a look here: #157
Is there an existing issue for this?
Feature
For example, you can say Proxy deactivated message should go to channel xyz but the messages should go to channel xyz and so on.
Are you certain this is a feature request?