beardgame / td

Multiplayer Tower Defence game. Systemic component game design. In-depth elemental tech tree. Environmental storytelling. Explosions.
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⬆ Bump SixLabors.ImageSharp from 3.1.0 to 3.1.1 #330

Closed dependabot[bot] closed 8 months ago

dependabot[bot] commented 9 months ago

Bumps SixLabors.ImageSharp from 3.1.0 to 3.1.1.

Release notes

Sourced from SixLabors.ImageSharp's releases.

v3.1.1

What's Changed

Full Changelog: https://github.com/SixLabors/ImageSharp/compare/v3.1.0...v3.1.1

Commits
  • ad1b0e6 Fix handling gif encoding for global palettes. (#2614)
  • 6863127 Merge pull request #2610 from SixLabors/issue/2603
  • a4ce7ca Merge branch 'release/3.1.x' into issue/2603
  • df21451 Merge pull request #2609 from SixLabors/issue/2608
  • 9906ee5 correctly calculate Rect when negative target set
  • 6c7b59f reduce to a single par of clamping operations
  • dd705eb prevent potential overflow
  • 7ab7b22 handle when foreground overhangs bottom of background
  • cb07e36 Merge pull request #2605 from SixLabors/js/fix-gif-edge-case
  • f3ff11e Handle dedup of local palette of 256 length
  • See full diff in compare view


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