Closed AndreyNazarchuk closed 8 years ago
var button = new android.widget.Button(ctx); button.setText("Button"); button.setOnClickListener(new android.view.View.OnClickListener({ onClick: function(viewarg){ //Your Code } })); menuLayout.addView(button);
This is your first button. To make another one you would "clone" it with another variable name. Let's call it button2.
var button2 = new android.widget.Button(ctx); button2.setText("Button"); button2.setOnClickListener(new android.view.View.OnClickListener({ onClick: function(viewarg){ //Your Code } })); menuLayout.addView(button2);
Thanks so much! No wonder it was crashing!
On Monday, November 24, 2014, BeATz-UnKNoWN notifications@github.com wrote:
var button = new android.widget.Button(ctx); button.setText("Button"); button.setOnClickListener(new android.view.View.OnClickListener({ onClick: function(viewarg){ //Your Code } })); menuLayout.addView(button);
This is your first button. To make another one you would "clone" it with another variable name. Let's call it button2.
var button2 = new android.widget.Button(ctx); button2.setText("Button"); button2.setOnClickListener(new android.view.View.OnClickListener({ onClick: function(viewarg){ //Your Code } })); menuLayout.addView(button2);
— Reply to this email directly or view it on GitHub https://github.com/BeATz-UnKNoWN/ModPE_Scripts/issues/1#issuecomment-64315412 .
Maybe you should close this issue...
Lol you're everywhere
On Wednesday, December 3, 2014, PEMapModder notifications@github.com wrote:
Maybe you should close this issue...
— Reply to this email directly or view it on GitHub https://github.com/BeATz-UnKNoWN/ModPE_Scripts/issues/1#issuecomment-65389040 .
@AndreyNazarchuk I just visited your page and saw your contributions :D
Can you help me again please? :) This code:
function newLevel(){ if(!ModPE.readData("test"));{ clienMessage(ChatColor.GOLD + "Lantern, " + ChatColor.WHITE = "by " + ChatColor.BLUE + "andynazay153" + ChatColor.GREEN + "Loaded Successfully!"); ModPE.saveData("test", "Test"); } } // Bottom Top North South East West Block.defineBlock(180, "Lantern", [["redstone_lamp_on", 0], ["redstone_lamp_on", 0], ["redstone_lamp_on", 0], ["redstone_lamp_on", 0], ["redstone_lamp_on", 0], ["redstone_lamp_on", 0]]); Block.setDestroyTime(180,2); Block.setShape(180,0.5,0,0.5,0.5,0.5,0.5); Block.setLightLevel(180, 16); function destroyBlock(x, y, z){ var blockId = Level.getTile(x, y, z); if(blockId == 180){ preventDefault(); Level.destroyBlock(x, y, z, true); } }
Is crashing for no reason at all, It does not even say whats wrong in the error, except: evaluator exception and stuff like that. I think it might be because of Block.setShape but I don't know Thanks :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1: :+1:
if(!ModPE.readData("test"));{
What is that semicolon doing there? Tell me if it works now, I left the MCPE modding community so I don't know ModPE that well anymore.
And ChatColor.WHITE = "by" doesn't seem right.
Oh lol, Idk how the ; got there, and the = was sop posed to be a +
On Saturday, December 6, 2014, BeATz-UnKNoWN notifications@github.com wrote:
if(!ModPE.readData("test"));{
What is that semicolon doing there? Tell me if it works now, I left the MCPE modding community so I don't know ModPE that well anymore.
And ChatColor.WHITE = "by" doesn't seem right.
— Reply to this email directly or view it on GitHub https://github.com/BeATz-UnKNoWN/ModPE_Scripts/issues/1#issuecomment-65928944 .
One of my mods is importing, but then crashes a few seconds after I open a world, I just added 200 lines of code, though idk why it would crash a few seconds after opening a world, I mean, it has already checked for updates and it loads the GUI when the game is still generating the world, so idk, nothing is sop posed to be proccesing at the time, and it's before the chunks generate. Do you possibly have an idea of why it is doing this injustice to me? Thanks!
On Saturday, December 6, 2014, BeATz-UnKNoWN notifications@github.com wrote:
if(!ModPE.readData("test"));{
What is that semicolon doing there? Tell me if it works now, I left the MCPE modding community so I don't know ModPE that well anymore.
And ChatColor.WHITE = "by" doesn't seem right.
— Reply to this email directly or view it on GitHub https://github.com/BeATz-UnKNoWN/ModPE_Scripts/issues/1#issuecomment-65928944 .
Heres a link:
@AndreyNazarchuk shoghicp did that too :D
@PEMapModder did what? Asked for help?
On Sunday, December 7, 2014, PEMapModder notifications@github.com wrote:
@AndreyNazarchuk https://github.com/AndreyNazarchuk shoghicp did that too :D
— Reply to this email directly or view it on GitHub https://github.com/BeATz-UnKNoWN/ModPE_Scripts/issues/1#issuecomment-65930630 .
I'm pretty sure its something wrong with this, because when I remove this it does not crash:
if(checkForUpdate==false) { print("Checking for updates"); ctx.runOnUiThread(new java.lang.Runnable({ run: function() { try { checkVersion(); } catch(err) { clientMessage("§8[IS] Error: \n"+err); } } })); checkForUpdate=true; } if(updateWindow) { ctx.runOnUiThread(new java.lang.Runnable({ run: function() { try { updateVersion(); } catch(err) { clientMessage("§8[IS] Error: \n" + err); } } })); updateWindow=false; }
@AndreyNazarchuk I meant if(boolean);{}
The problem could also be in your updateVersion or checkVersion function. I don't see you crossing the Java bridge in those functions.
Hmm..... But there is no update, the update file in my GitHub is the same as the version in the code
On Tuesday, December 9, 2014, BeATz-UnKNoWN notifications@github.com wrote:
The problem could also be in your updateVersion or checkVersion function. I don't see you crossing the Java bridge in those functions.
— Reply to this email directly or view it on GitHub https://github.com/BeATz-UnKNoWN/ModPE_Scripts/issues/1#issuecomment-66248135 .
Well, I had someone test it for me and it did not crash, so I think it was because my testing device is old, thanks.
On Tue, Dec 9, 2014 at 7:11 AM, Andrey Nazarchuk andynazay153@gmail.com wrote:
Hmm..... But there is no update, the update file in my GitHub is the same as the version in the code
On Tuesday, December 9, 2014, BeATz-UnKNoWN notifications@github.com wrote:
The problem could also be in your updateVersion or checkVersion function. I don't see you crossing the Java bridge in those functions.
— Reply to this email directly or view it on GitHub https://github.com/BeATz-UnKNoWN/ModPE_Scripts/issues/1#issuecomment-66248135 .
At this part of he code: menuLayout.addView(button);
I cannot figure out how to add a new button because I don't know what is the EXACT code for it, Plus This is confusing me: menuLayout.addView(button); I cannot figure out if that's the start of the new button or the end of the old one