becomePain / kwaak3

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Lightmaps are not displaying. #26

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
The radiosity generated static lightmaps are not displaying on my N1.  
Other lightmaps such as weapons fire and light from rocket trails display 
fine.  I'm using kwaak3 test v1.1b.  I have lightmaps selected in the 
graphics setting menu.

Original issue reported on code.google.com by aldina...@gmail.com on 28 Feb 2010 at 6:21

GoogleCodeExporter commented 8 years ago
I noticed the same on my HTC Aria. Not only do they not work half the time, 
they also cause huge framerate hits. I disabled them, but this needs to be 
fixed.

Original comment by dylanwi...@gmail.com on 16 Jul 2010 at 2:05

GoogleCodeExporter commented 8 years ago
Correct lightmaps don't work for some reason. The logs mention that some 
lightmap approximation is being used but I'm not familiar with the Q3 renderer 
itself that well. The source I used for Quake3 already had these OpenGL ES 
changes. Some pieces of code are disabled because of OpenGL ES / OpenGL 
differences but I'm not sure what is going on here. The performance penalty is 
multitexturing related and it is a known thing to stress GPUs also desktop ones.

Original comment by thunderb...@gmail.com on 19 Jul 2010 at 5:00

GoogleCodeExporter commented 8 years ago
Yeah, on DroidX they don't work either. I wonder who would know how to get them 
to work? But of course if they are such a performance hit maybe just shouldn't 
support them at all. At least not until the 2GHz phones. :)

Original comment by WACOM...@gmail.com on 14 Aug 2010 at 6:08

GoogleCodeExporter commented 8 years ago
I konw why. For Quake3 is a game for OpenGL1.2, but Android adopt OpengGL 
ES1.1. some api doesnt consistent. so the lightmap texture is disabled on 
android.  the author can refined the glTexImage2D for lightmap texture, makde 
the internalform match the format. please refer to GL ES spec about 
glTexImage2D.

Original comment by yuxiw...@hotmail.com on 15 Nov 2010 at 6:53