Naylib is a Nim-based wrapper for the raylib library, which allows for the creation of both 2D and 3D games. The API for Nim is designed to be both user-friendly and easy to use.
Naylib's achievement is being the only raylib binding that supports Android development. This is largely due to the project's extensible build system, which is based on NimScript. Recently, this build system underwent an overhaul, playing a crucial role in the project's success. For those interested in exploring this feature, the raylib-game-template is an good starting point.
Recent changes include:
Upgraded to version 4.5.0 of the raylib library, which introduces several changes and removals to the API. For more details, please consult the upstream changelog.
The Readme has undergone a complete rewrite with the intention of providing more thorough and informative documentation.
Multiple areas of the codebase have been reviewed, with a focus on error checking.
The 'windows' branch now includes experimental support for Windows.
Our contribution upstream added Wayland support, which now benefits other bindings as well.
More examples have been ported to naylib and are available on the examples repo.
Join the development of naylib and contribute to its growth. A frequently requested task is the wrapping of rres and raygui. Contributions are welcome.
Name: naylib 4.5 released Author: planetis
Posting:
Naylib is a Nim-based wrapper for the raylib library, which allows for the creation of both 2D and 3D games. The API for Nim is designed to be both user-friendly and easy to use.
Naylib's achievement is being the only raylib binding that supports Android development. This is largely due to the project's extensible build system, which is based on NimScript. Recently, this build system underwent an overhaul, playing a crucial role in the project's success. For those interested in exploring this feature, the raylib-game-template is an good starting point.
Recent changes include:
Join the development of naylib and contribute to its growth. A frequently requested task is the wrapping of rres and raygui. Contributions are welcome.