Closed fredOnGitHub closed 1 year ago
After the "Add from Installed", you must also add the project as a dependency. Right-click the "SpaceGame" project, go to "Properties...", click "Dependencies", and check the checkbox for "SDL2".
Thanks a lot.
I modified
Target directory = $(WorkspaceDir)/dist
Target name = $(ProjectName)_d
like the original and
created a "dist" dir and
copy images and sound dir into dist
and that's OK.
Where can I find these key words WorkspaceDir and ProjectName ?
I found only this.
And If I work with Mac or Linux (so without the IDE), what are the command line to do
Target directory = $(WorkspaceDir)/dist
Target name = $(ProjectName)_d
?
https://www.beeflang.org/docs/projects/
You need to modify the project files, there's no command-line arguments for those. The project file format is not currently documented but you can pretty easily get the gist by just viewing other project files included in the GitHub repository.
Thanks for your answer.
I watched BeefProj.toml and I saw.
I do all things (debug, genrerate BeefProj.toml, test...) with Windows IDE and just export the project in Linux or Mac and
I make BeefBuild -run
or BeefBuild -clean
to get an automatic 64 bits program ?
Hello,
I tried to redo the game by importing the library but without success.
I was able to import SDL2 "Add from Installed" but it is not recognized.
Thank you for your help.