Closed gigiblender closed 2 years ago
This PR locks objects in the device memory.
It also executes the UI and the rendering on the same thread. This is because switching the device in the UI would cause a race with the TaskSchedule running on the previous device on the renderer thread.
This PR locks objects in the device memory.
It also executes the UI and the rendering on the same thread. This is because switching the device in the UI would cause a race with the TaskSchedule running on the previous device on the renderer thread.