begin-theadventure / dxvk-caches

/OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!
https://sam.nl.tab.digital/s/oZRKz5So2B8gbzY
zlib License
82 stars 7 forks source link

Can this be archived? #48

Open DatL4g opened 1 year ago

DatL4g commented 1 year ago

So DXVK got a new release

And it compiles the shaders now when starting the game and not on-draw.

THIS APPLIES ONLY FOR COMPATIBLE DRIVERS

So since the caches won't be generated while playing a game instead before loading the game, we probably won't need to merge any of them any longer.

(DXVK-Native got up streamed into this as well, not sure if the pre-playing generation applies for this as well, but probably yes)

What do you think?

Additional point to think of: Custom maps in game may produce shader caches that can't be compiled previously (e.g. CSGO)

As I'm still developing the DXVKoTool and not sure if it's worth to maintain now.

begin-theadventure commented 1 year ago

I'll still accept caches. ~~And I wonder, if the cache was no longer needed then why wouldn't DXVK just get rid of it? I think it's still needed in some of the bigger games, such as Apex so I will accept them, because why not.~~ Maybe it'll still be useful to someone.

If you don't want to develop your tool anymore, it's absolutely fine.