What steps will reproduce the problem?
1. Create a body and hold a reference to it in game
2. Remove it from the engine
3. Remove it from the engine again
What is the expected output? What do you see instead?
You can't do that because it already has been removed. Instead I end up inside
b2Island.Add() with the assert:
b2Assert(m_bodyCount < m_bodyCapacity);
What version of the product are you using?
Box2D rev 112 from new source control.
Could be fixed by checking the body linked list for the body before removing
it. The code should only run when in debugging mode.
Original issue reported on code.google.com by Qvist...@gmail.com on 7 Aug 2010 at 10:01
Original issue reported on code.google.com by
Qvist...@gmail.com
on 7 Aug 2010 at 10:01