What steps will reproduce the problem?
1. Try and create loop shapes that require > 640 bytes of mem (lots of edges)
2. Try and allocate them
3. b2Allocator will segfault in b2BlockAllocator::Allocate
What is the expected output? What do you see instead?
no problem, experience segfaults
What version of the product are you using? On what operating system?
trunk
Please provide any additional information below.
Original issue reported on code.google.com by jordansc...@gmail.com on 18 Aug 2010 at 3:24
Original issue reported on code.google.com by
jordansc...@gmail.com
on 18 Aug 2010 at 3:24