Closed GoogleCodeExporter closed 9 years ago
if (m_bombSpawning) { glPointSize(4.0f); glColor3f(0.0f, 0.0f, 1.0f); glBegin(GL_POINTS); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(m_bombSpawnPoint.x, m_bombSpawnPoint.y); glEnd(); glColor3f(0.8f, 0.8f, 0.8f); glBegin(GL_LINES); glVertex2f(m_mouseWorld.x, m_mouseWorld.y); glVertex2f(m_bombSpawnPoint.x, m_bombSpawnPoint.y); glEnd(); } This should be replaced with m_debugDraw.Draw***() calls. I'm "porting" Box2D for AirPlay SDK usage (surely with testbed tests) (www.airplaysdk.com) Thanks, Alexey
Original issue reported on code.google.com by alexey.p...@gmail.com on 13 Sep 2010 at 7:09
alexey.p...@gmail.com
Removed OpenGL code from Test.cpp.
Original comment by erinca...@gmail.com on 27 Mar 2011 at 7:03
erinca...@gmail.com
Original issue reported on code.google.com by
alexey.p...@gmail.com
on 13 Sep 2010 at 7:09