behdad / box2d

Automatically exported from code.google.com/p/box2d
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Make GetCollideConnected() for b2Joint #168

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
There are no possible ways through the current API to access CollideConnected 
once a joint has been created.

b2Body::ShouldCollide WOULD work, but again, you made it protected, therefore 
it is fruitless.

This is hindering my process at making a cross-language serialization system, 
since there is no way to deserialize Joint into JointDef without being able to 
tell if CollideConnected is true in some manner.

-Paril

Original issue reported on code.google.com by Jonno.5000 on 28 Dec 2010 at 4:22

GoogleCodeExporter commented 9 years ago

Original comment by erinca...@gmail.com on 28 Mar 2011 at 3:04