There are no possible ways through the current API to access CollideConnected
once a joint has been created.
b2Body::ShouldCollide WOULD work, but again, you made it protected, therefore
it is fruitless.
This is hindering my process at making a cross-language serialization system,
since there is no way to deserialize Joint into JointDef without being able to
tell if CollideConnected is true in some manner.
-Paril
Original issue reported on code.google.com by Jonno.5000 on 28 Dec 2010 at 4:22
Original issue reported on code.google.com by
Jonno.5000
on 28 Dec 2010 at 4:22