behdad / box2d

Automatically exported from code.google.com/p/box2d
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testbed raycast bug? #171

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Run testbed/raycast

What is the expected output? What do you see instead?
Ray should collide with triangle shapes but the ray passes through

What version of the product are you using? On what operating system?
2.1.2, XP Home 32, VS Express 2008

Please provide any additional information below.

Original issue reported on code.google.com by sat...@seznam.cz on 16 Jan 2011 at 5:21

GoogleCodeExporter commented 9 years ago
if you look at the source, you'll notice it's supposed to ignore the triangle 
ones

Original comment by toucansa...@gmail.com on 23 Jan 2011 at 7:48

GoogleCodeExporter commented 9 years ago

Original comment by erinca...@gmail.com on 28 Mar 2011 at 3:59

GoogleCodeExporter commented 9 years ago
I noticed this same thing and thought that it was a bug, too. Apparently it 
isn't, as toucansam99 said, but I think that it should be displayed that 
Ray-Cast is supposed to behave like this. After all, the test-bed is one of the 
first Box2D programs that new users play around with.

Original comment by cod...@gmail.com on 23 Jun 2012 at 4:10