Closed GoogleCodeExporter closed 9 years ago
it collides correctly if you use `SetLinearVelocity(b2Vec2(0,100));` instead of
applying force
Original comment by toucansa...@gmail.com
on 23 Jan 2011 at 3:42
I'm sorry, disregard this, i didn't turn bullet on
Original comment by toucansa...@gmail.com
on 23 Jan 2011 at 4:27
Original comment by erinca...@gmail.com
on 3 Feb 2011 at 8:11
Original issue reported on code.google.com by
toucansa...@gmail.com
on 23 Jan 2011 at 3:40Attachments: