Open izzyreal opened 7 years ago
This is how you can compile this on a Windows machine: https://github.com/behdad/glyphy/blob/master/appveyor.yml simply, installing vcpkg and glew, freetype and freeglut upon it.
Also this is where glsl to header file conversion is happening: https://github.com/behdad/glyphy/blob/master/win32/glyphy.vcxproj#L86 , before builds.
BTW, thanks for the contribution, perhaps Behdad will look into this and merge it later but I like to suggest doing squash for this to make it more clear and readable. Thanks!
Hi,
Here's my pull request :) See https://www.sendspace.com/file/9zzaac for my take on glyphy-anisotropic.
I couldn't figure out how auto-generation of shader header files was done, so I hard copied those. I also created a little CMakeList.txt.
Build instructions for Visual Studio (I used 2015 Community):
Regards, Izmael