belma / animata

Automatically exported from code.google.com/p/animata
GNU General Public License v3.0
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Revision 6 hangs up on windows #4

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. compiles fine
2. exists when run

Original issue reported on code.google.com by gabor.p...@gmail.com on 24 Apr 2008 at 1:13

GoogleCodeExporter commented 8 years ago

Original comment by spacecad...@gmail.com on 6 Oct 2008 at 5:12

GoogleCodeExporter commented 8 years ago
sometimes this also happens on osx.

Thread 2 Crashed:
0   animata                         0x000065e7 
__gnu_cxx::__normal_iterator<Joint**,
std::vector<Joint*, std::allocator<Joint*> > >::__normal_iterator(Joint** 
const&) + 9
(stl_iterator.h:603)
1   animata                         0x00006608 
__gnu_cxx::__normal_iterator<Joint**,
std::vector<Joint*, std::allocator<Joint*> > >::__normal_iterator(Joint** 
const&) +
24 (stl_iterator.h:603)
2   animata                         0x00006622 std::vector<Joint*,
std::allocator<Joint*> >::begin() + 24 (stl_vector.h:334)
3   animata                         0x0001a7b7 OSCSender::threadTask() + 125
(OSCManager.cpp:611)
4   animata                         0x0001a91d OSCSender::threadFunc(void*) + 17
(OSCManager.cpp:579)
5   libSystem.B.dylib               0x968d96f5 _pthread_start + 321
6   libSystem.B.dylib               0x968d95b2 thread_start + 34

Original comment by gabor.p...@gmail.com on 14 Oct 2008 at 8:52

GoogleCodeExporter commented 8 years ago

Original comment by gabor.p...@gmail.com on 14 Oct 2008 at 9:16