When assembling a grid consisting only of one triangle the wrong result is computed. I have tracked down the problem to the issue of the array with vertex singular quadrature rules being empty in this case. So it does not affect any normal scenario. Bug is fixed locally. But need some more testing before merging.
When assembling a grid consisting only of one triangle the wrong result is computed. I have tracked down the problem to the issue of the array with vertex singular quadrature rules being empty in this case. So it does not affect any normal scenario. Bug is fixed locally. But need some more testing before merging.