Open Jacob-C-Smith opened 1 day ago
Sure, I talked with Ben, and he said that he wants the first priority to make the game first. He already talked to me about it and how I should NOT worry about optimizing. He says we should get a good vertical slice down and THEN we make the engine good but he says it should be a game first and then a game engine.
TLDR; Probably, no
PS: I also care about the engine first, BUT Ben said that having something REAL to put on a resume matters more. Having a gif of a game looks way cooler than just saying you made an engine. He says we should be able to show it to someone who doesn't know how to code and they can be impressed to.
I think it’s best to multithreading early or we will end up rewriting parts of the game. We will certainly need a multithreading solution.
I think either the scheduler or the thread pool will provide the correct level of abstraction.
Comments?