Open GoogleCodeExporter opened 8 years ago
Extra: another case of the rainbow texture thingie:
http://i487.photobucket.com/albums/rr233/Faziri_at_pardus/Other%20Stuff/Rainbows
.jpg
Original comment by therealf...@gmail.com
on 14 Oct 2010 at 8:05
I doubt that all these issues are Glide64-specific. Please check bad
corners/bad tiling issues with other video plugins, preferably OpenGL ones. As
for "rainbow texture" issue - I never saw anything like this. It can be side
affect of frame buffer emulation. If it is so, switching between
windowed-fullscreen modes should help.
Original comment by gon...@ngs.ru
on 15 Oct 2010 at 3:43
Neither disabling the frame buffer nor switching between fullscreen and
windowed fixed the rainbow textures...
As for the bad tiling here and there: neither RiceVideo nor Jabo does that.
Both of these glitches only appear with Glide...
Original comment by therealf...@gmail.com
on 15 Oct 2010 at 2:06
Please give me a savestate with rainbow textures.
Original comment by gon...@ngs.ru
on 16 Oct 2010 at 5:14
I use PJ64 1.6 and the latest Perfect Dark ROM from coolrom.com:
http://www.coolrom.com/roms/n64/1154/Perfect_Dark.php
Here's two savestates, one for each of the screenshots i made:
http://www.mediafire.com/download.php?33zfbwz2akf2j4w
I've also put my Glide INI file in there so you can see my settings
Original comment by therealf...@gmail.com
on 16 Oct 2010 at 5:46
Regarding bad corners: screen shots from Jabo's and Glide64
Original comment by gon...@ngs.ru
on 17 Oct 2010 at 5:22
Attachments:
I can't download saves from mediafire. Please attach them here. Up to 10mb
attachments allowed.
Original comment by gon...@ngs.ru
on 17 Oct 2010 at 5:24
Savestates:
Original comment by spovali...@gmail.com
on 17 Oct 2010 at 7:22
Thanks Spovali
I just took a look at the archive to make sure it was the same, but while going
over the INI file to check it, i noticed some weird things. I opened my own
file and PJ64 and saw that there were a few things that i hadn't put back after
my test runs (changing settings to see if anything solves the issues). So
here's a new archive with the correct settings that i use...
Original comment by therealf...@gmail.com
on 17 Oct 2010 at 9:59
Attachments:
By the way, if any of these issues sound as if they're related to GPU settings,
please tell me. I've been changing them as well to get the best out of it but i
don't know ALL the effects of every setting, only their basic use and
consequences
Original comment by therealf...@gmail.com
on 17 Oct 2010 at 10:08
I see the problem. Something is wrong with texture loading. You may use
attached build as a temporal remedy until I find a general solution.
Also, you have LOD calculation enabled by default. This is not good, especially
for Perfect Dark.
Original comment by gon...@ngs.ru
on 19 Oct 2010 at 3:20
Attachments:
Ok, cool, thanks :)
Original comment by therealf...@gmail.com
on 19 Oct 2010 at 2:36
Uhm, i get an error saying "can't find entry point ot procedure
_guGammaCorrectionRGB@12 in DLL-file glide3x.dll" when i start PJ64 with that
special build, after which it refuses to load Glide64 :(
Original comment by therealf...@gmail.com
on 19 Oct 2010 at 2:50
[deleted comment]
In case it matters anything, the rainbows also appear during the intro scene of
the first mission, where you see the HoverCopter flying as a sort of overlay
over the entire screen
It happens with RiceVideo as well though O.o
Original comment by therealf...@gmail.com
on 19 Oct 2010 at 3:50
The special build works fine with the latest trunk version on 1964.
Original comment by pokefan0...@gmail.com
on 19 Oct 2010 at 10:42
Attachments:
>> "can't find entry point ot procedure _guGammaCorrectionRGB@12 in DLL-file
glide3x.dll"
This build requires modified glide3x.dll, which comes with WIP build:
http://www.emuxhaven.net/forums/showthread.php?t=7202
Original comment by gon...@ngs.ru
on 20 Oct 2010 at 3:06
So i now use the special Glide64.dll you attached here and the glide3x.dll from
the Glide64WIP.rar you attached in the other topic, but it still doesn't fix
the rainbows :/
Original comment by therealf...@gmail.com
on 20 Oct 2010 at 3:02
You had TextureEnhancement->Store enabled. So, wrong textures are still in your
texture cache. Change enhancement mode or manually delete the cache.
Original comment by gon...@ngs.ru
on 21 Oct 2010 at 3:44
Yes, that fixed it :) Thanks
It's weird though: i deleted the cache another time already and let it make a
new one right after noticing the rainow stuff, but they just kept coming back,
so i didn't try again cause i thought the cache was not the problem :/
Original comment by therealf...@gmail.com
on 21 Oct 2010 at 4:20
The cache is not the problem. The problem is that it contained wrong textures
stored by the original version of the plugin.
Original comment by gon...@ngs.ru
on 22 Oct 2010 at 3:20
Yeah, that's what i said... The cache contained a badly saved texture, which
kept getting used. So i deleted the cache a while ago after i noticed the
rainbows and tried again, but the rainbows just reappeared. So i figured the
rainbows must have been a different problem than a bad texture, but apparently
that was just a coincidental double occurence of the error or something
Original comment by therealf...@gmail.com
on 22 Oct 2010 at 2:07
Well, just ran into another glitch: in PD, when playing the Combat Simulator
with more than 1 player, the screen flickers black as soon as the fight
begins...
I hook up my controllers, my friend and i go to the combat simulator menu, we
set up all the options and such pretty smoothly... But when we click "start
game" and the arena and everything is loaded, we get constant, fast flickering
to black. I can film it with a screen-recording app if you want
Original comment by therealf...@gmail.com
on 3 Nov 2010 at 10:26
http://glide64.emuxhaven.net/readme.html#Perfect%20Dark
Also, please create new issue for each new issue you found. The flickering
issue is not related to texture glitches reported above. It's hard for me to
track issues, when they all slumped in one topic.
Original comment by gon...@ngs.ru
on 4 Nov 2010 at 4:45
Sorry, i posted it here because the title says "PD - various glitches"...
And thanks, i hadn't seen that list before
Original comment by therealf...@gmail.com
on 4 Nov 2010 at 12:10
Original issue reported on code.google.com by
therealf...@gmail.com
on 14 Oct 2010 at 3:49