benbenius / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Mario Tennis - Court Lighting vs Shadow #208

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
The players shadow is correct at night matches(image1) but the court 
lighting(image3) is not displayed correctly.

On day matches, the shadow is wrong - rect-shaped(image2)

Original issue reported on code.google.com by pokefan0...@gmail.com on 12 Nov 2010 at 7:15

Attachments:

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Rectangular shadows may be caused by unemulated texel swapping in the 2nd 
combiner cycle. The attached screenshot was taken with Ziggy's debugger.
If I omit texel swapping in my plugin, I also get the rectangular shadow.

Original comment by spovali...@gmail.com on 18 Nov 2010 at 10:17

Attachments:

GoogleCodeExporter commented 8 years ago
pokefan0.999, could you upload a savestate for a nightly match? 

Original comment by spovali...@gmail.com on 18 Nov 2010 at 11:11

GoogleCodeExporter commented 8 years ago
Attached savestate in 1964 & PJ64 format taken from 1964.
It is a replay and you can press B button to repeat the replay and it will be 
shown from different camera angle.
You will see the shadow and court lightings and sky in one of the replay.

Original comment by pokefan0...@gmail.com on 18 Nov 2010 at 12:06

Attachments:

GoogleCodeExporter commented 8 years ago
Court lighting is a framebuffer effect.

Original comment by spovali...@gmail.com on 18 Nov 2010 at 9:34

GoogleCodeExporter commented 8 years ago
Did it show up correctly in your plugin?
Can u post a screenshot?

Original comment by pokefan0...@gmail.com on 19 Nov 2010 at 1:52

GoogleCodeExporter commented 8 years ago
Here's a screenshot of my plugin.

Original comment by spovali...@gmail.com on 19 Nov 2010 at 3:23

Attachments:

GoogleCodeExporter commented 8 years ago
Thanks
I have seen these framebuffer effect on glide64 except that it wasn't 
permanent(short flash) and always on the top upperleft rect.

Original comment by pokefan0...@gmail.com on 19 Nov 2010 at 4:11

GoogleCodeExporter commented 8 years ago

Original comment by gon...@ngs.ru on 19 Nov 2010 at 11:19