Open GoogleCodeExporter opened 8 years ago
[deleted comment]
Rectangular shadows may be caused by unemulated texel swapping in the 2nd
combiner cycle. The attached screenshot was taken with Ziggy's debugger.
If I omit texel swapping in my plugin, I also get the rectangular shadow.
Original comment by spovali...@gmail.com
on 18 Nov 2010 at 10:17
Attachments:
pokefan0.999, could you upload a savestate for a nightly match?
Original comment by spovali...@gmail.com
on 18 Nov 2010 at 11:11
Attached savestate in 1964 & PJ64 format taken from 1964.
It is a replay and you can press B button to repeat the replay and it will be
shown from different camera angle.
You will see the shadow and court lightings and sky in one of the replay.
Original comment by pokefan0...@gmail.com
on 18 Nov 2010 at 12:06
Attachments:
Court lighting is a framebuffer effect.
Original comment by spovali...@gmail.com
on 18 Nov 2010 at 9:34
Did it show up correctly in your plugin?
Can u post a screenshot?
Original comment by pokefan0...@gmail.com
on 19 Nov 2010 at 1:52
Here's a screenshot of my plugin.
Original comment by spovali...@gmail.com
on 19 Nov 2010 at 3:23
Attachments:
Thanks
I have seen these framebuffer effect on glide64 except that it wasn't
permanent(short flash) and always on the top upperleft rect.
Original comment by pokefan0...@gmail.com
on 19 Nov 2010 at 4:11
Original comment by gon...@ngs.ru
on 19 Nov 2010 at 11:19
Original issue reported on code.google.com by
pokefan0...@gmail.com
on 12 Nov 2010 at 7:15Attachments: