Open Coolfeather2 opened 5 years ago
It might be better to not reformat all of the imports?
IDE formatted it when adding new imports automatically I'll roll back those chunks
Might as well add a low conflict mode where it plays nice with non-overminds too. A setting for growing empires to avoid pissing people off
Something like the mode discussed here?
Not really. Basically a mode where invading other players space is prevented. Low-conflict mode where you don't try and expand/mine from other players territory. So basically this mode, but for all players not just assimilated. Should be flag check of "if assimilated or in lowConflict mode"
This type of feature you're suggesting would need it's own PR, I do not intend to add a blacklist/whitelist for the player, I don't think it suits this codebase? It's ultimately Muons decision so we'll have to wait for him to have enough free time to review
Sure, happy to add it after your merge. I'm saying a setting to treat all other players reasonably well is a good stealth mode during a colony growing phase. Don't want your level 4 rooms picking fights over remotes with a level 8 room nearby.
I agree @MatthewARoy, it probably have to be turned off for SWC, but attacking freely might be painting a target on your back.
Also it's just not very effective. A lower level room is going to be wasting precious resources trying to fight an RCL 8 room that just spawns a single 50 part creep to defend it's remote. You'll lose that fight every time and drain your room. Much better to try and claim uncontested resources.
I'd propose having a new bot setting definition that describes it's behavior (not in this PR, but in general going forward) 1) ExpansionPolicy: How aggressively it expands, does it attempt to settle near enemy rooms etc.
Universal whitelist/blacklist helps define behavior for all of these, where assimilation is considered whitelist. End-level behavior for whitelist could be as far as assisting in ally roombuilding/defending.
Pull request summary
Description:
I have added assimilation checks to the three colonization directives and the strategist This is an attempt to getting Overmind to play better when neighboring other Overmind users.
I am open to additional things you want me to try and get this implemented on - I have only thought about the colonization directives - or if there is better ways for my code.
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Testing checklist:
tsconfig
configuration