Closed Moredread closed 3 years ago
+1 for this.
Also, the unobfuscated code should have a Memory variable to turn it On/Off, so that when the Browser is not visible, it can be turned off. As well as just manually turn it off when Player wants to save the CPU.
Is there some way to automate that? The browser code would need to automatically turn it on when the browser is open, then the server side turn it off after ~10 turns of not being reset by the Browser.
Where is the Obfuscated code? And why is it Obfuscated?
Try to decorate the method _Overmind.visuals
or Visualizer.visuals
and provide a fake Game.cpu.bucket
amount
Feature request summary
Move bucket limit checks to unobfuscated code, esp. for visualization.
Motivation:
I'd like to run
Game.cpu.generatePixel
when the bucket is full (and nothing interesting is happening). This causes the visualization to stop though with e.g.The limit check seems to be located in obfuscated code though, so I it can't be (easily) changed. I don't think it is essential for the assimilator feature, so it ideally be changeable from user code.
Description:
Move limit checks (esp. for visualization) to
main.js
.Related issues: