Closed joshminor closed 9 years ago
I was actually using haxe.ds.Vector for fixed length and Array for variable length until yesterday, a pull request changed them all to openfl.Vector. We should probably undo that change since the runtime isn't otherwise dependent on openfl.
@Beeblerox, would it cause any issues for Flixel to revert to haxe.ds.Vector?
@bendmorris don't know. i need to try it. Or we can add typedef which will map to openfl.Vector if we use openfl or to haxe.ds.Vector in other case
give me little time to make pull request for it
here is pull request for this issue: https://github.com/bendmorris/spinehaxe/pull/13
@bendmorris can you check my pull request. i think it should be not so openfl-dependent now
@bendmorris or you can wait some time, and i'll add mesh coloring in this pull request (probably tomorrow). P.S. sorry for spamming
ok, implemented tinting and blending on native targets. now you can safely merge my pull request
Thanks @Beeblerox - the dependency on openfl is now gone.
I'm trying to use this code for Flambe, but the use of openfl.Vector in the core components is making this difficult. Is there any way to switch to a more generic method?